On Nov 28, 2007 12:56 AM, George Neill [EMAIL PROTECTED] wrote:
Maybe I am missing the obvious, but I am trying to understand -why- this
list is talking about replacing the current CMake language.
- better scoping
- higher quality, outsourced documentation
- outsource core language bugs
-
Brandon,
On 11/28/07, Brandon Van Every [EMAIL PROTECTED] wrote:
- better scoping
- higher quality, outsourced documentation
- outsource core language bugs
- popularity boost for 5 years
- some advanced programming constructs gained
I certainly can't debate those (unless CMake developers
On Nov 28, 2007 1:16 AM, Sebastien BARRE [EMAIL PROTECTED] wrote:
At 11/28/2007 01:06 AM, Brandon Van Every wrote:
On Nov 28, 2007 12:56 AM, George Neill [EMAIL PROTECTED] wrote:
Maybe I am missing the obvious, but I am trying to understand -why- this
list is talking about replacing the
Quoting Brandon Van Every [EMAIL PROTECTED]:
On Nov 28, 2007 1:16 AM, Sebastien BARRE [EMAIL PROTECTED] wrote:
At 11/28/2007 01:06 AM, Brandon Van Every wrote:
On Nov 28, 2007 12:56 AM, George Neill [EMAIL PROTECTED] wrote:
Maybe I am missing the obvious, but I am trying to understand
there should be no difference whatsoever in CMake
command, constant, and variable names. If I want to cut 'n' paste
CMake script code to Lua code, or vice versa, I should be able to get
away with the minimum of fiddling. In fact, the conventions should be
so similar that a CMake script -- Lua converter
Just heading down this path as an experiment to get a better feel for it.
Posted a snapshot of the source code on the Wiki
http://www.cmake.org/Wiki/CMake:Experiments_With_Lua The biggest issues I
see are 1) keeping two languages around sounds like more work and who needs
more work 2) variables
,
simpleWe.cpp
}
cm_add_library (simpleLib, STATIC, unpack(sources));
Would this be necessary / paradigmatic in Lua? In CMake I just use lists.
Cheers,
Brandon Van Every
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Quoting Ken Martin [EMAIL PROTECTED]:
Just heading down this path as an experiment to get a better feel for it.
Posted a snapshot of the source code on the Wiki
http://www.cmake.org/Wiki/CMake:Experiments_With_Lua The biggest issues I
see are 1) keeping two languages around sounds like more
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