What is ZERO_CHECK and why do I need it? Why does this project show up when
I use VS8 generator? How come every time I try to run it thinks ZERO_CHECK
is out of date and needs to be rebuilt?
Thanks,
Phillip
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Phillip Hellewell wrote:
What is ZERO_CHECK and why do I need it? Why does this project show
up when I use VS8 generator? How come every time I try to run it
thinks ZERO_CHECK is out of date and needs to be rebuilt?
Thanks,
Phillip
This is a problem in 2.4.3 and it will be fixed in 2.4.4 whi
On 11/16/06, Bill Hoffman <[EMAIL PROTECTED]> wrote:
Phillip Hellewell wrote:
> What is ZERO_CHECK and why do I need it? Why does this project show
> up when I use VS8 generator? How come every time I try to run it
> thinks ZERO_CHECK is out of date and needs to be rebuilt?
>
> Thanks,
> Phill
If I understand correctly the purpose of the ZERO_CHECK target is to update
the generated project files when necessary.
That's fine, but I have noticed on Xcode (8.2) that when ZERO_CHECK runs
and updates the project, it causes the xcode build to abort.
Unfortunately, it seems this build abort hap
Hi Steven,
On 3/29/17 5:24 PM, Steven Velez wrote:
> If I understand correctly the purpose of the ZERO_CHECK target is to update
> the generated project files when necessary.
>
> That's fine, but I have noticed on Xcode (8.2) that when ZERO_CHECK runs
> and updates the project, it causes the xcod
On 3/29/17 10:15 PM, Steven Velez wrote:
> I do have a pretty large project with around 142 targets.
>
> Another characteristic of note, and which I noticed while investigating
> this is that our project suffers from
> https://gitlab.kitware.com/cmake/cmake/issues/14297, and I think it is
> becaus
Hello,
I have a piece of C++ and Fortran software that I'm porting to the CMake
build system. On my TeamCity continuous integration server I observe a
weird behaviour: whenever I modify a CMakeLists.txt in a way that might
mean ZERO_CHECK has something to update, building the ZERO_CHECK hangs
unti
Hello,
I have a piece of C++ and Fortran software that I'm porting to the CMake build
system. On my TeamCity continuous integration server I observe a weird
behaviour: whenever I modify a CMakeLists.txt in a way that might mean
ZERO_CHECK has something to update, building the ZERO_CHECK hangs unti