On 07-Aug-15 01:43, Ruslan Baratov via cmake-developers wrote:
Hi,
I'm thinking about fixing bug
http://public.kitware.com/Bug/view.php?id=12506 and before I go deeper
in CMake internals just want to ask is there any work-in-progress
attempts already or hints/directions of how it can be
The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=15694
==
Reported By:Scott
Assigned To:
-Original Message-
From: cmake-developers [mailto:cmake-developers-boun...@cmake.org]
On Behalf Of David Cole via cmake-developers
Sent: Wednesday, August 12, 2015 15:53
To: Brad King
Cc: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting up environment using
-Original Message-
From: cmake-developers [mailto:cmake-developers-boun...@cmake.org]
On Behalf Of Brad King
Sent: Wednesday, August 12, 2015 14:10
To: cmake-developers@cmake.org
Subject: Re: [cmake-developers] Setting up environment using
ExternalProject_Add
On 08/11/2015 10:41
Hi,
On 13/08/15 01:44, Ruslan Baratov via cmake-developers wrote:
Sending patches with fix. Now it's possible to install simulator
libraries by:
cmake --build _builds --config Release --target install -- -sdk
iphonesimulator
and device libraries by:
cmake --build _builds --config Release
The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=15693
==
Reported By:Matt McCormick
Assigned To:
On 08/10/2015 01:24 PM, Brad King wrote:
On 08/10/2015 01:21 PM, Chuck Atkins wrote:
According to the compiler reference manual, -Wl,-a,default will search
for shared first, then use static if the shared lib is not present.
Changing this to -Wl,-a,shared will make the search use shared