Hello everyone,
Didn't trace back when this happened, but for quite a long time now
install/local/fast and install/strip/fast targets, at least when using
"Unix Makefiles" generator, are not at all fast. They depend on
install/local and install/strip targets respectively instead of
Hello,
I'm trying to fixup an embedded bundle which is a QuickLook plugin. The
bundle has .qtgenerator extension and should be located in .app/Contents/Library/QuickLook/.qtgenerator. This
doesn't work right away. I've tried:
1. fixup_bundle(".app/Contents/Library/QuickLook/.qtgenerator" "" "")
On 07/07/2016 03:33 AM, Dāvis Mosāns wrote:
> 2016-07-07 1:22 GMT+03:00 Mike Gelfand <mike...@mikedld.com>:
>>> @@ -92,19 +159,26 @@ namespace @KWSYS_NAMESPACE@
>>> [snip]
>>>private:
>>> internal_buffer_type* buf_;
>>> +#if !d
On 07/07/2016 12:42 AM, clin...@elemtech.com wrote:
> From what I remember, WriteConsoleW doesn't support redirection to a
> file or pipe. I don't see an alternative in the patch for the case
> where stdout is not attached to the console.
The SO thread I pointed at actually contained a check for
On 07/06/2016 10:12 PM, Dāvis Mosāns wrote:
> --- a/Source/kwsys/FStream.hxx.in
> +++ b/Source/kwsys/FStream.hxx.in
> @@ -14,33 +14,76 @@
>
> #include <@KWSYS_NAMESPACE@/Encoding.hxx>
> #include
> +#if defined(_WIN32) && !defined(_MSC_VER)
> +#include
> +#endif
>
> namespace
On 07/06/2016 10:12 PM, Dāvis Mosāns wrote:
> --- a/Source/kwsys/SystemInformation.cxx
> +++ b/Source/kwsys/SystemInformation.cxx
> @@ -219,6 +219,8 @@ typedef struct rlimit ResourceLimitType;
> # define USE_CPUID 0
> #endif
>
> +#include
> +
> #if USE_CPUID
>
> #define
For std::c(in|out|err) vs. std::wc(in|out|err), here's an implementation
of std::streambuf which we currently use in our projects:
http://stackoverflow.com/a/21728856/583456. You could either try using
it as is or use it as a base for your own implementation; in any case,
it's better than forcing
On 07/01/2016 05:12 PM, Ben Boeckel wrote:
> On Fri, Jul 01, 2016 at 16:44:32 +0300, Dāvis Mosāns wrote:
>> 2. change GetEnv to return std::unique_ptr which will be
>> automatically deleted once out of scope and we still can check if there
>> wasn't such env if it's empty.
> Hrm. I'd rather
Hello,
On 06/18/2016 03:15 PM, Stephen Kelly wrote:
> a DIRECTORY property VS_STARTUP_PROJECT which sets the start up project in
> Visual Studio. I tried it in the 3.6 RC and it works fine if I set the
> property in the top-level directory, so thanks for that.
>
> However, the documentation
Hello,
On 06/19/2016 02:00 PM, Andreas Weis wrote:
> After fiddling around with the issue, I found that reversing the order
> in which the IMPORTED_LOCATION_* fields on the imported target are being
> set resolves the issue. It seems that the first configuration that's
> added here will be used
>>> Hello everyone,
>>>
>>> I’m using cmake 3.3.1 on Mac 10.10.4. I’m building an executable target on
>>> Mac with the following settings:
>>>
>>> CMAKE_OSX_ARCHITECTURES = i386;x86_64
>>> CMAKE_OSX_DEPLOYMENT_TARGET = 10.5
>>> CMAKE_OSX_SYSROOT = .../MacOSX10.10.sdk
>>>
>>> Right after build,
Hello everyone,
I’m using cmake 3.3.1 on Mac 10.10.4. I’m building an executable target on Mac
with the following settings:
CMAKE_OSX_ARCHITECTURES = i386;x86_64
CMAKE_OSX_DEPLOYMENT_TARGET = 10.5
CMAKE_OSX_SYSROOT = .../MacOSX10.10.sdk
Right after build, executable is runnable (from
On Sep 17, 2015, at 11:44 PM, Clinton Stimpson wrote:
> I'm not sure where the defect is, or how to work around it, without getting
> more details.
>
> I've seen problems similar to this, but not exactly the same as what you are
> seeing. What I have seen before was
Hello,
> On Sep 17, 2015, at 11:44 PM, Clinton Stimpson <clin...@elemtech.com> wrote:
>
> On Thursday, September 17, 2015 11:18:06 PM Mike Gelfand wrote:
>> Hello everyone,
>>
>> I’m using cmake 3.3.1 on Mac 10.10.4. I’m building an executable target on
&
On Sat, June 6, 2015 13:36, Stephen Kelly wrote:
Code for Policies is also often complex. I often encounter Policies which
are ancient and which get in the way of code clean up generally.
Exactly the reason I don't understand why you'd want to add another policy
to affect policies. Won't this
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