I don't turn this on explicitly. But when I load a UIVieController into a view
controller container, I'm getting bitching about unsatisfiable constraints,
including NSAutoresizingMaskLayoutConstraint. But it's all from the same
storyboard that uses autolayout. Why are there any autoresizing
On 19 Aug 2013, at 06:41, Marcel Weiher marcel.wei...@gmail.com wrote:
My problem is: ... some drawing here ... seems to assume a locked NSImage in
place.
It looks like:
NSUInteger graphicIndex = [graphics count];
while (graphicIndex-- 0)
{
Il giorno 19/ago/2013, alle ore 09:01, Gerriet M. Denkmann
gerr...@mdenkmann.de ha scritto:
On 19 Aug 2013, at 06:41, Marcel Weiher marcel.wei...@gmail.com wrote:
[...]
I also tried (before [image lockFocus]:
NSGraphicsContext *bitmapContext = [ NSGraphicsContext
I seem to need a way to tell NSImage NOT to double the pixels for me, but I
don't see any way to do this.
Have you tried my sample code? This part seems to be what you're looking for:
NSBitmapImageRep *bmpImageRep =
[NSBitmapImageRep imageRepWith32bitBuffer:NULL
On 19/08/2013, at 9:01 AM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
I seem to need a way to tell NSImage NOT to double the pixels for me, but I
don't see any way to do this.
Like: [ image setBackingScaleFactor: 1 ] but no such method seems to exist.
So hardcoding the retina-ness
On 19 Aug 2013, at 14:17, Lee Ann Rucker lruc...@vmware.com wrote:
I seem to need a way to tell NSImage NOT to double the pixels for me, but I
don't see any way to do this.
Have you tried my sample code? This part seems to be what you're looking for:
NSBitmapImageRep *bmpImageRep =
On 19 Aug 2013, at 14:17, Graham Cox appt...@me.com wrote:
On 19/08/2013, at 9:01 AM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
I seem to need a way to tell NSImage NOT to double the pixels for me, but I
don't see any way to do this.
Like: [ image setBackingScaleFactor: 1 ] but no
On 19/08/2013, at 12:05 PM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
Here is the final code (if there is anything wrong or not quite right, please
feel free to critizise it):
[NSGraphicsContext setCurrentContext: bitmapContext2 ];
You might want to save and restore the
On 19 Aug 2013, at 17:35, Graham Cox graham@bigpond.com wrote:
On 19/08/2013, at 12:05 PM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
Here is the final code (if there is anything wrong or not quite right,
please feel free to critizise it):
[NSGraphicsContext
On 19/08/2013, at 12:56 PM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
NSGraphicsContext *originalContext = [NSGraphicsContext
currentContext];
... do stuff ...
[NSGraphicsContext setCurrentContext: originalContext ];
or more simply:
[NSGraphicsContext
Sent from my iPad
On Aug 18, 2013, at 11:16 AM, Gerriet M. Denkmann gerr...@mdenkmann.de
wrote:
But I do not understand it. CIImage, CGImage, NSImage
I know it's not much, but CI = Core Image, CG = Core Graphics and NS = Next
Step (Mac). UI Image would be for iOS, if I'm not mistaken.
On Aug 19, 2013, at 2:48 AM, Rick Mann rm...@latencyzero.com wrote:
I don't turn this on explicitly. But when I load a UIVieController into a
view controller container, I'm getting bitching about unsatisfiable
constraints, including NSAutoresizingMaskLayoutConstraint. But it's all from
the
On Aug 16, 2013, at 15:32:01, Jerry Krinock je...@ieee.org wrote:
To answer the question in your subject line, I'm not sure. It certainly
seems like a misuse if not an abuse. I always do stuff like that in my
friend, -menuNeedsUpdate. In -menuNeedsUpdate, you can go so far as to
remove
Some of our tools use the arrow keys for various functions. There are modified
and non-modified arrow key functions. So the user can easily find which key
does which function, they commands are presented in a menu with their key
equivs. This is a problem when we bring up a Save dialog. The menu
I want to create a view with size 74 x 74, containing three subviews, all
centered on it. But IB is just a game of whack-a-mole. So angry.
--
Rick
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IB 4.x is astoundingly hard to work with auto layout. A newer IB that shall not
be named is supposedly better…
On Aug 19, 2013, at 4:40 PM, Rick Mann rm...@latencyzero.com wrote:
I want to create a view with size 74 x 74, containing three subviews, all
centered on it. But IB is just a game
On Aug 19, 2013, at 15:57 , Alex Kac a...@webis.net wrote:
IB 4.x is astoundingly hard to work with auto layout. A newer IB that shall
not be named is supposedly better…
Yeah, too bad that's completely useless to those of use who have to ship stuff
today.
--
Rick
In general in 4.x add your constraints that will make a satisfiable layout,
then remove the ones you don't want.
The next one does less trying without asking but this one is not that bad if
people follow the flow: add yours, remove theirs.
Sent from my iPhone
On 2013/08/20, at 7:40, Rick
On Aug 19, 2013, at 16:48 , dangerwillrobinsondan...@gmail.com wrote:
In general in 4.x add your constraints that will make a satisfiable layout,
then remove the ones you don't want.
The next one does less trying without asking but this one is not that bad if
people follow the flow: add
For small elements, I have to agree. Programmatically creating
NSLayoutConstraints is the only way to go, IMHO.
Sent from my iPhone
On Aug 19, 2013, at 7:49 PM, Rick Mann rm...@latencyzero.com wrote:
On Aug 19, 2013, at 16:48 , dangerwillrobinsondan...@gmail.com wrote:
In general in 4.x
I'm drawing a couple of arcs and then calling ClosePath() to close up the shape
I drew. This works great. But then I repeat the process in a different place,
and stroke the whole thing. Unfortunately, Core Graphics adds a line from the
last point in the closed path to the first point of the new
On 20 Aug, 2013, at 8:03 AM, Rick Mann rm...@latencyzero.com wrote:
I'm drawing a couple of arcs and then calling ClosePath() to close up the
shape I drew. This works great. But then I repeat the process in a different
place, and stroke the whole thing. Unfortunately, Core Graphics adds a
On Aug 19, 2013, at 17:25 , Roland King r...@rols.org wrote:
On 20 Aug, 2013, at 8:03 AM, Rick Mann rm...@latencyzero.com wrote:
I'm drawing a couple of arcs and then calling ClosePath() to close up the
shape I drew. This works great. But then I repeat the process in a different
place,
On 20 Aug, 2013, at 8:36 AM, Rick Mann rm...@latencyzero.com wrote:
On Aug 19, 2013, at 17:25 , Roland King r...@rols.org wrote:
On 20 Aug, 2013, at 8:03 AM, Rick Mann rm...@latencyzero.com wrote:
I'm drawing a couple of arcs and then calling ClosePath() to close up the
shape I
On Aug 19, 2013, at 7:36 PM, Rick Mann wrote:
On Aug 19, 2013, at 17:25 , Roland King r...@rols.org wrote:
On 20 Aug, 2013, at 8:03 AM, Rick Mann rm...@latencyzero.com wrote:
I'm drawing a couple of arcs and then calling ClosePath() to close up the
shape I drew. This works great. But
On Aug 19, 2013, at 17:47 , Ken Thomases k...@codeweavers.com wrote:
On Aug 19, 2013, at 7:36 PM, Rick Mann wrote:
On Aug 19, 2013, at 17:25 , Roland King r...@rols.org wrote:
On 20 Aug, 2013, at 8:03 AM, Rick Mann rm...@latencyzero.com wrote:
I'm drawing a couple of arcs and then
Hi,
I am attempting to create text control something similar like MS Word line
spacing feature. A user complain my App paragraph text lines space is too
much, this is because it is done by using NSString drawInRect:withAttributes:,
not much of any adjustment. CoreText seems to able to do so by
On 20/08/2013, at 6:08 AM, Peter C peterchan...@gmail.com wrote:
A user complain my App paragraph text lines space is too much, this is
because it is done by using NSString drawInRect:withAttributes:, not much of
any adjustment.
That's not the case. The -attributes: parameter is a
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