> On Nov 14, 2017, at 20:18 , Jens Alfke wrote:
>
>
>
>> On Nov 14, 2017, at 8:11 PM, Rick Mann wrote:
>>
>> Maybe, at least for the bonus question. The bigger question is around the
>> copy.
>
> Where pixmaps live is a pretty complex issue —
On Nov 14, 2017, at 20:11 , Rick Mann wrote:
>
> The bigger question is around the copy.
In general, the answer must be that a copy ought to be expected. That’s because
a data provider is not required to have a data buffer, so there’s not
necessarily any underlying data
> On Nov 14, 2017, at 8:11 PM, Rick Mann wrote:
>
> Maybe, at least for the bonus question. The bigger question is around the
> copy.
Where pixmaps live is a pretty complex issue — ideally they live in the GPU’s
address space as textures so they can be blitted
> On Nov 14, 2017, at 20:07 , Quincey Morris
> wrote:
>
> On Nov 14, 2017, at 18:36 , Rick Mann wrote:
>>
>> Is there a way to get at the underlying raw image data for a given UIImage
>> (in an immutable buffer) in Swift?
>>
>>
(resent to the list)
On Nov 14, 2017, at 18:36 , Rick Mann > wrote:
>
> Is there a way to get at the underlying raw image data for a given UIImage
> (in an immutable buffer) in Swift?
>
> Does this end up making copies? (For bonus points,
Is there a way to get at the underlying raw image data for a given UIImage (in
an immutable buffer) in Swift?
Does this end up making copies? (For bonus points, what's the array magic?)
let img: UIImage = UIImage(named: "MyImage")
let data: CFData? = img.CGImage.dataProvider.data
let dataArray:
> On Nov 14, 2017, at 4:43 PM, Nathan Day wrote:
>
> The background app is kept alive by launchd as a User Agent and looks for new
> resources to be downloaded periodically
If this is a launchd agent, you can configure its plist so it gets launched
periodically. That way
On Nov 14, 2017, at 16:57 , Quincey Morris
wrote:
>
> I would suggest you try setting the QoS to at least “utility”, perhaps even
> “user initiated”.
To clarify: *what* you set to a different QoS depends on the nature of the
thing you described as a
On Nov 14, 2017, at 16:43 , Nathan Day wrote:
>
> I have a background process that uses an NSTimer that is set to fire every
> minute, but when the computer is inactive for a while it will stop firing
My guess is that it’s not a problem with the timer, but with the quality
I should make it clear, this is a Mac OS X application.
Nathan Day
On 14 Nov, 2017, at 01:43 PM, Nathan Day wrote:
I have a background process that uses an NSTimer that is set to fire every
minute, but when the computer is inactive for a while it will stop firing, its
I have a background process that uses an NSTimer that is set to fire every
minute, but when the computer is inactive for a while it will stop firing, its
not until someone interacts with the computer the timer will start firing
again. The timer is added to the main NSRunLoop, maybe the
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