I've had to do some funky things with categories in the past, in at least one case because some framework had added one but for complex reasons could not import. So, similar to what Jens said:

The interface description of the category is for the sole purpose of helping the compiler generate a selector. This has the following implications:

- you can put the interface description anywhere. You can put it at the top of one or more using implementation files, as well as the file that actually has the implementation for the category.

Note: you do NOT need a implementation anywhere. If you ever had a project that failed to include the category implementation file, you know it will build and run, then crash when some code tries to use that category. [Ask me how I know this :-) ]

- suppose you find a category in some framework used by your app, and want to use it. Or, you may want to know about it so you don't declare a similar method in your App, then have either the framework or your code crash because only one of those categories actually is installed.

BIG REQUEST: if you write frameworks or libraries, don't use categories on anything but your own classes!!! Or, if you must, then namespace them with some whacky prefix so an app that defines a similar code doesn't crash! (Ask me how I know this :-) )


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