Hello,
I'm writing a fullscreen game using Cocoa. I need to intercept mouse and key
events for my game's usage, but I'd also like to forward them on appropriately
if my game code doesn't handle them specifically (e.g., adjusting volume,
screen brightness, opening the CD/DVD ROM drive,
.
Christopher
From: Alexander Spohr a...@freeport.de
To: Christopher Hansen christopher.han...@yahoo.com
Cc: cocoa-dev@lists.apple.com
Sent: Tuesday, May 19, 2009 3:00:20 PM
Subject: Re: Cocoa event handling in fullscreen
Christopher,
you could use an NSView
Thanks, Douglas. That helps.
Christopher
From: douglas welton douglas_wel...@earthlink.net
To: Christopher Hansen christopher.han...@yahoo.com
Cc: Alexander Spohr a...@freeport.de; cocoa-dev@lists.apple.com
Sent: Tuesday, May 19, 2009 5:59:33 PM
Subject: Re
the only one on the team currently
that has Mac OS programming experience.
This approach makes a lot of sense to me.
Thank you,
Christopher
From: Chris Hanson c...@me.com
To: Christopher Hansen christopher.han...@yahoo.com
Cc: Cocoa-dev@lists.apple.com
Sent: Monday
Hello,
The NSEvent Reference documentation for the keyCode method states that the
value returned is the same value returned in the kEventParamKeyCode when using
Carbon Events.
Are the virtual key codes available in a Cocoa-based header? The only virtual
keycode definitions I've been able to
: Monday, May 18, 2009 9:08:08 PM
Subject: Re: NSEvent virtual keycodes
On Mon, May 18, 2009 at 10:44 PM, Christopher Hansen
christopher.han...@yahoo.com wrote:
The NSEvent Reference documentation for the keyCode method states that the
value returned is the same value returned
the
rendering layer from the application/event handling layer -- to use Cocoa for
my rendering.
Christopher
From: Sean McBride cwat...@cam.org
To: Christopher Hansen christopher.han...@yahoo.com; Cocoa-dev@lists.apple.com
Sent: Sunday, May 17, 2009 9:40:29 PM
Hello,
I'm writing a game and I need to set the key and key repeat thresholds in my
Cocoa application. The functions needed to do to this under Carbon (Events.h)
are:
LMGetKeyThresh
LMSetKeyThresh
LMGetKeyRepThresh
LMSetKeyRepThresh
I'm looking for the Cocoa equivalents.
Thank you,