Hi,
I have float array data that I want to use to create images in Metal. My plan
is to apply one or more shaders to the data, then render it into a new RGB
texture and continue from there. I’m using MTLPixelFormatR32Float as the source
pixel format with success.
In all the kernel examples I
Hi,
I thought that this list disappeared over the New Year, but it turns out it was
just a period of slow traffic. While the frequency of posts has diminished from
its heyday, I still find this list very useful. I occasionally skim the subject
headings in the digest, but the real value is in