How to sample MTLPixelFormatR32Float in Metal buffers and/or textures?

2020-06-10 Thread Demitri Muna via Cocoa-dev
Hi, I have float array data that I want to use to create images in Metal. My plan is to apply one or more shaders to the data, then render it into a new RGB texture and continue from there. I’m using MTLPixelFormatR32Float as the source pixel format with success. In all the kernel examples I

Re: Is the list alive?

2019-05-30 Thread Demitri Muna via Cocoa-dev
Hi, I thought that this list disappeared over the New Year, but it turns out it was just a period of slow traffic. While the frequency of posts has diminished from its heyday, I still find this list very useful. I occasionally skim the subject headings in the digest, but the real value is in