Hi,
I'm trying to figure out the general feasibility of the following task.
Imagine I have two separate applications, running side by side. Is it
possible to take all of the mouse/keyboard inputs that are going into
one of these applications, and send them to the other in a way that
would allow
, 2010, at 18:31, James Trankelson wrote:
Hi,
I'm trying to figure out the general feasibility of the following task.
Imagine I have two separate applications, running side by side. Is it
possible to take all of the mouse/keyboard inputs that are going into
one of these applications, and send
Hi,
For the majority of my OS X programming life, I've been using
Objective C exclusively. However, I now have a reason to want to use
some C++ standard template libraries, and have started looking into
Objective C++. I've found the documentation on Objective C++ lacking,
and was hoping if
results.
wp
On Feb 2, 2009, at 5:08 PM, James Trankelson wrote:
Hi,
For the majority of my OS X programming life, I've been using
Objective C exclusively. However, I now have a reason to want to use
some C++ standard template libraries, and have started looking into
Objective C++. I've found
());
}
return self;
}
On Feb 2, 2009, at 5:19 PM, James Trankelson wrote:
I guess I should have been more clear.
My Objective C++ file is named with an .mm extension. The
sourcecode.cpp.objcpp specification is the XCode setting that tells
the compiler how to treat the file.
jim
On Tue, Feb 3, 2009
Ok, sorry for the generic subject line, but this is a hard one to
describe. Bear with me.
I'm using an external framework (the Ogre graphics engine) that is
very Carbon-centric. Support for Cocoa is new in this framework, and
unfortunately, poorly integrated. Here's my problem:
Ogre is
wrote:
On 15 Jan 2009, at 12:22 pm, James Trankelson wrote:
Well, judging from how often ImageKit questions appear to be answered
here, my expectations aren't high, but here goes anyway...
I'm using an IKImageView and calling setImage to set its contents.
The problem is that setImage only
I've been running a multithreaded application that listens for
messages from other threads within the same application. I've build a
number of applications that work in this way, and they've worked well.
However, I've recently been trying to write the CoreFoundation
equivalent of my existing
Hi,
I have a question about method parameters in Objective C. A long time
ago, I had a method like the following:
-(void) foo:(float)val { }
... and when I would call it ([inst foo:0.001], for example), the
value inside the foo method would NOT be 0.001. At the time, I
believed there to be an
As I mentioned in my case, the images load fine when running through
XCode, but not as a standalone binary. So, I guess the images
themselves are fine. As producing an isolated test case scenario is
going to be prohibitively difficult in my case, all I would like is a
way to detect this happening
Indeed, for me, this is related to file descriptors. While it's still
unclear to me exactly where the problem lies, some quick fiddling with
opening the files as NSData and creating images from those appears to
be bearing fruit. Thanks!
-j
On Fri, Aug 8, 2008 at 5:51 PM, Jean-Daniel Dupas
[EMAIL
Hi Nicolas, David,
I'm having the exact same problem. Loading collections of small images
(jpeg in my case).
The only slight difference for me is that if I run my application
under XCode (Debug build), I don't get any errors. All of the images
load fine. However, when I run the (Debug) binary,
UINT_MAX; //Never release
}
Are there other ways objects can get released if not by retainCount?
-jt
On Mon, Jul 14, 2008 at 4:33 PM, Jens Alfke [EMAIL PROTECTED] wrote:
On 14 Jul '08, at 11:53 AM, James Trankelson wrote:
#0 0x0002606d in -[Worker release] at Worker.m:155
#1
it several extraneous retain
messages.
-jt
On Mon, Jul 14, 2008 at 6:40 PM, Ken Thomases [EMAIL PROTECTED] wrote:
On Jul 14, 2008, at 5:25 PM, James Trankelson wrote:
The funny thing about my Worker class is that it's a singleton,
implementing the following method:
- (unsigned)retainCount
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