Jerry Krinock wrote:

Does anyone have an idiom or way of appreciating this problem which does not produce such spaghetti and headaches?
How about a state machine:

enum State { STATE_INIT, STATE_PREPARE, STATE_EXECUTE, STATE_FINISHED, STATE_DEAD };

State state;

HandleEvent(event)
{
   switch (state) {
   case STATE_INIT:
       // initialize here
       state = STATE_PREPARE:
       // fallthru
   case STATE_PREPARE:
        if (need_some_particular_state_first) { break; }
        if (need_user_response)  { ask_for_it(); break; }
        state = STATE_EXECUTE;
        // fallthru
   case STATE_EXECUTE:
       // do stuff
       state = STATE_FINISHED; // so when display is dismissed we continue
       display_results();
       break;
   case STATE_FINISHED:
       // wrap up
       state = STATE_DEAD;
       // fallthru
   case STATE_DEAD:
       break;
   default:
        assert(0);
  }
}


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