The default stroke seems to be one that assumes the path you make is
the center of the stroke. How can I make the stroke be on one of the
*side* of the path? Depending on how you look at it it could be to
the right, left, outside or inside. Any way to modify that?
Thanks,U
Just set the
As far as I remember, you can get something like 1000 512x512 image
draw per
sec on a mac pro (not a very good card, but not bad also). If you use
OpenGL instead of CoreGraphics, this is more like 7000 1024x768
image per sec.
Did you have QuartzGL turned on when you tested this?
Matthew
As far as I know it's the only way, all the examples I've ever seen
use a similar method. Array iteration is pretty fast and I can only
imagine it being slow for a very large data set. I've definitely
never had performance issues with it, but I am not creating large
trees.
I also would
On Dec 5, 2008, at 8:23 AM, Rob Keniger wrote:
On 05/12/2008, at 1:29 AM, Matthew Johnson wrote:
I agree it's a shame. There are plenty of examples for simpler
binding scenarios, but none I have found for custom views binding
to NSTreeController. I really appreciate your sample will do
I am creating a custom view which I would like to bind to
NSTreeController. I have tried observing both [treeController
arrangedObjects] and [[treeController arrangedObjects] childNodes].
Both seem to only notify that a change has occurred and do not provide
any details about the change
I would like to subclass CAAnimation to implement an animation with
custom rendering. I can't find any details about how animations work
with the render tree to render each frame. There doesn't appear to be
public API for this yet. This is an experimental project so I don't
mind using