Well, I can't speak for James, but I have forced the thumbnail
creation to have at most 10 files opened at the same time, and it
doesn't make a difference...
I could understand a memory allocation issue, if the app didn't take
roughly 100 megs of RAM.
And besides, I can see there's a
David,
the images are GIFs, roughly 40KB each, 200x100 (or 100x200).
Nothing fancy.
On 05 Aug 2008, at 01:05, David Duncan wrote:
What types of images are you trying to load?
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Zino
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Hey all,
I have this app that constantly updates a series of thumbnails in the
background for a Cocoa view.
When I have less than, say, 40 items in there, there is no problem at
all.
If I add three times that many elements, CGImageSourceCreateWithURL
fails with error -11
Now, I know it's
On 04 Aug 2008, at 18:54, David Duncan wrote:
How is CGImageSourceCreateWithURL failing with any error when its
return value is a CGImageSourceRef and not an OSStatus?
Well, it returns NULL, and prints in the console that it failed with
error -11... And that takes a very long time to