Hi, I've started learning Objective-C and Cocoa, and while I'm fairly experienced with programming, GUI programming is quite new to me.
I'm working on a small game engine, and as such, I want to create a level editor for the game. I love the old style Doom level editors, so that's what I'm going for [1]. Notice in that screenshot the amount the user can interact with - moving vertices on the grid, creating lines between vertices, adding/removing objects, etc. At the moment, I have a main MapView control, which creates vertices in an NSArrayController. I have 2 ways of viewing these vertices - one is to handle rendering them directly in the MapView, and another approach creates a new VertexView for each vertex, and adds it as a subview of the MapView. From what I've read online, this is not going to scale beyond maybe 50 vertices, so I don't think this is an approach. However, handling *everything* in the MapView itself feels like it drastically reduces the cohesion of the control. How do people create controls like this? I suppose similar controls (to a slightly lesser extent, may be helpful if you don't understand the screenshot below) would be things like OmniGraffle and the Core Data editor in Xcode. -- Oliver Charles / aCiD2 [1]: http://www.doombuilder.com/img/builder_screen1.gif _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com