You can do all that stuff such as fonts, color in html/css that you feed to
web view.
Regards
Shripada
On 03/06/10 8:43 AM, cocoa-dev-requ...@lists.apple.com
cocoa-dev-requ...@lists.apple.com wrote:
Date: Wed, 02 Jun 2010 22:39:15 +0300
From: Nava Carmon ncar...@mac.com
Subject: How to
Hi,
I don't see any point in doing this on our own as the iPhone OS anyway gives
you memory warning when we are consuming too much of it, and this is the
right occasion to cleanup anything that is not needed ( in
applicationDidReceiveMemoryWarning: message).
Perhaps you are trying to implement
Hi Michael,
You can use a text filed inside a scrollview. And use CAKeyFrameAnimation on
the layer of the text field on its 'position' property.
The idea is something like this:
You need to compute the appropriate duration for the animation from the size
of the text you have. The duration needs
Markus,
If your app is Leopard only, you better checkout:
NSTrackingArea at:
http://developer.apple.com/documentation/Cocoa/Conceptual/EventOverview/TrackingAreaObjec
ts/chapter_7_section_4.html#//apple_ref/doc/uid/1060i-CH8-
DontLinkElementID_30
NSTrackingArea has methods to
Apologies for suggesting what you had already tried. I had overlooked
the original message!:-)
Regards
Shripada
On Jul 1, 2008, at 10:10 PM, Shripada Hebbar wrote:
If your app is Leopard only, you better take a look into
NSTrackingArea at:
http://developer.apple.com/documentation/Cocoa
Daniel
You are trying to create a singleton object in cocoa and there is a good
documentation on this at:
http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaObjects/chapter_3_section_10.html
-Shripada
Thanks! Exactly what I was looking for.
Daniel
If your app is Leopard only, you better take a look into
NSTrackingArea at:
http://developer.apple.com/documentation/Cocoa/Conceptual/EventOverview/TrackingAreaObjec
ts/chapter_7_section_4.html#//apple_ref/doc/uid/1060i-CH8-DontLinkElementID_30
-Shripada
Hi Markus,
I ran into exactly
Hi Chilton
You better do the addition of subviews and setting up the core
animation stuff in the view's
awakeFromNib rather than its initWithFrame: method. Since the view is
getting loaded from the nib, chances are
that your settings within initWithFrame get overridden by the settings
in
All default (implicit) animations are returned in the method:
+(id)defaultAnimationForKey:(NSString*)key
You can simply override this and just return nil. This would mute out
all implicit animations.
And if you want specific animations, you can set them into the
animations dictionary of