Thanks Seth. I haven't been able to find any good docs on this stuff. Do
you happen to know where I can read conceptual material about color spaces?
On Mon, May 31, 2010 at 1:11 PM, Seth Willits wrote:
> On May 31, 2010, at 4:06 AM, Simon Raisin wrote:
>
> > Thank yo
Hi,
I am trying to reduce the size of an NSImage by 50% and then save the
reduced image out to disk. The following code does not reduce the image.
Should I be going about this a different way?
Thanks!
Simon
NSImage* inputImage = [[NSImage alloc] initWithContentsOfFile:[fileNames
objectAtI
channel.
I hate it when the docs are incorrect.
And I copied that method call from an Apple sample... I'll remove the
extraneous casts. :)
Thanks again,
Simon
On Sun, May 30, 2010 at 10:08 PM, Seth Willits wrote:
> On May 29, 2010, at 7:09 AM, Simon Raisin wrote:
>
> > I would li
I would like to create an 8-bit grayscale image but I cannot find a color
space that uses only 1 8-bit value per pixel. Everything seems to either be
RGB, RGBA, or one color *plus* an alpha channel.
Am I going about this the wrong way?
Thank you in advance,
Simon
NSBitmapImageRep* outputIma
geData = [bitmapImageRep representationUsingType:
NSJPEGFileType properties:imageProps];
[outputImageData writeToFile:@"output.jpg" atomically:NO];
[bitmapImageRep release];
[pool drain];
return 0;
}
On Tue, May 25, 2010 at 8:24 AM, Simon Raisin wrote:
> Hi,
>
&g
Hi,
I would like to create an new NSImage (of a specified size) by modifying its
pixel data directly. I'm assuming that I have to create/provide a
representation then call [rep bitmapData], but I've been unable to come up
with a working solution thus far.
Does anyone know of an example I might l
NSString *s = [@"1,660.0" stringByTrimmingCharactersInSet:[NSCharacterSet
characterSetWithCharactersInString:@","]];
For some reason s is always "1,660.0".
Shouldn't the comma be removed?
Thanks,
CxT
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Hi,
I'm running into a binding issue is my main application so I wrote a small
test app to try to track down the problem: primarily that I cannot get the
UI to update appropriately when it is configured to observe my model objects
via bindings.
// AppDelegate.h
@class ModelObject;
@interface AppD
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