On Apr 1, 2009, at 2:09 PM, Eric Gorr wrote:
On Apr 1, 2009, at 2:04 PM, Shawn Erickson wrote:
On Wed, Apr 1, 2009 at 7:28 AM, Eric Gorr
wrote:
In the real application, there are some cursors based on 64x64
images. When
switching to these cursors, one sees the cursor quickly jump to a
di
A quick question - why are you using a 64x64 image? Couldn't you use a
smaller image?
E.
On Wed, Apr 1, 2009 at 2:09 PM, Eric Gorr wrote:
>
> On Apr 1, 2009, at 2:04 PM, Shawn Erickson wrote:
>
> On Wed, Apr 1, 2009 at 7:28 AM, Eric Gorr wrote:
>>
>> In the real application, there are some cu
On Apr 1, 2009, at 2:04 PM, Shawn Erickson wrote:
On Wed, Apr 1, 2009 at 7:28 AM, Eric Gorr
wrote:
In the real application, there are some cursors based on 64x64
images. When
switching to these cursors, one sees the cursor quickly jump to a
different
position and then back to where it s
On Wed, Apr 1, 2009 at 7:28 AM, Eric Gorr wrote:
> In the real application, there are some cursors based on 64x64 images. When
> switching to these cursors, one sees the cursor quickly jump to a different
> position and then back to where it should be. This is very jarring and
> shouldn't happen.
On Mar 31, 2009, at 9:18 PM, Graham Cox wrote:
On 01/04/2009, at 4:46 AM, Eric Gorr wrote:
There is a bug when changing from [[NSCursor arrowCursor] set] to a
NSCursor based on a 64x64 PNG.
Basically, there is some horrible cursor flickering.
For a demonstration of this bug, please check
On 01/04/2009, at 4:46 AM, Eric Gorr wrote:
There is a bug when changing from [[NSCursor arrowCursor] set] to a
NSCursor based on a 64x64 PNG.
Basically, there is some horrible cursor flickering.
For a demonstration of this bug, please check out the sample
application at:
http://ericgor
For what it's worth, I see the flicker for only about the first second of
the app and then it smooths out and seems fine (during that while loop)
You do have a warning there on line 25
while ( theEvent = [myWindow nextEventMatchingMask:eventMask] && x < 30 ) {
(assignment makes pointer from intege
On Mar 31, 2009, at 1:51 PM, Eric E. Dolecki wrote:
For what it's worth, I see the flicker for only about the first
second of the app and then it smooths out and seems fine (during
that while loop)
Yes, after the while loop ends, it's not going to flicker and that is
why is smoothes out.
There is a bug when changing from [[NSCursor arrowCursor] set] to a
NSCursor based on a 64x64 PNG.
Basically, there is some horrible cursor flickering.
For a demonstration of this bug, please check out the sample
application at:
http://ericgorr.net/cocoadev/CursorFlicker.zip
I have filed