On 15 Jun 2012, at 00:54, Graham Cox wrote:
On 15/06/2012, at 3:56 AM, Dave wrote:
On 14 Jun 2012, at 05:12, Graham Cox wrote:
On 14/06/2012, at 8:03 AM, Dave wrote:
In assembler this would be implemented is using an Exchange
Instruction to alter the PC on the stack and cause it to
On 14 Jun 2012, at 05:12, Graham Cox wrote:
On 14/06/2012, at 8:03 AM, Dave wrote:
In assembler this would be implemented is using an Exchange
Instruction to alter the PC on the stack and cause it to return
to the correct place once the ASync Task (usually an interrupt)
had finished.
On 15/06/2012, at 3:56 AM, Dave wrote:
On 14 Jun 2012, at 05:12, Graham Cox wrote:
On 14/06/2012, at 8:03 AM, Dave wrote:
In assembler this would be implemented is using an Exchange Instruction
to alter the PC on the stack and cause it to return to the correct place
once the ASync
Hi,
I'm interested how people will comment on this.
A Finite State Machine Implementation would look something like this:
-(void) nextState
{
lastState = currentState;
currentState = nextState;
switch (currentState)
{
// Do Something to make nextState
On 14/06/2012, at 8:03 AM, Dave wrote:
In assembler this would be implemented is using an Exchange Instruction to
alter the PC on the stack and cause it to return to the correct place once
the ASync Task (usually an interrupt) had finished.
Ah, those were the days - push a calculated