no you're not reading it correctly. You appear, if I'm reading your mail
properly, to think that the GKVoiceChatService exists and makes a
connection for you and you can call the
voiceChatService:sendData:toParticipantID:
and at the other end the
receivedData:fromParticipantID:
will be
Comments inline.
On Jul 13, 2009, at 10:29 PM, James Lin wrote:
Hi all...
Continuing on with my network between 2 iPhone quest...
Thanks to Luke who made me aware of Game Kit and GKVoiceChat.
As I am new to network programming, I need you to help me make sense
of the documentation.
If I
Sent from my iPhone
On 15-Jul-2009, at 2:47, Luke the Hiesterman luket...@apple.com wrote:
Comments inline.
On Jul 13, 2009, at 10:29 PM, James Lin wrote:
When using voice chat, the connection is entirely handled by your
code. The voice chat service simply handles the audio input and
On Jul 14, 2009, at 3:59 PM, Roland King wrote:
Sent from my iPhone
On 15-Jul-2009, at 2:47, Luke the Hiesterman luket...@apple.com
wrote:
Comments inline.
On Jul 13, 2009, at 10:29 PM, James Lin wrote:
When using voice chat, the connection is entirely handled by your
code. The
Sent from my iPhone
On 15-Jul-2009, at 7:03, Luke the Hiesterman luket...@apple.com
In either case, the hard work is in setting up the connection, which
you have to do, and there's no support for arbitrary data.
Luke
Absolutely, this isn't the free and easy data channel the original
Hi all...
Continuing on with my network between 2 iPhone quest...
Thanks to Luke who made me aware of Game Kit and GKVoiceChat.
As I am new to network programming, I need you to help me make sense
of the documentation.
If I am reading the GKVoiceChat documentation correctly...GKVoiceChat