On 16 Mar '08, at 12:07 PM, John Harper wrote:
Implicit animations are useful in many scenarios, but due to the
simplicity of the API they don't cover everything. If there are
things you'd like to see them extended to support please file bugs.
Thanks for your detailed answers, John.
The
One thing I still haven't figured out how to do in Core Animation is
how to schedule an animation to start after previous animations have
finished. Anyone know how?
For example, in GeekGameBoard, moving a checkers piece is done by
(1) Changing the piece's superlayer to be the root layer,
Hi Jens,
maybe the Delegation Method:
- (void)animationDidStop:(CAAnimation *)animation finished:
(BOOL)finished;
is what you are looking for?!
regards
Joachim
Am 16.03.2008 um 17:03 schrieb Jens Alfke:
One thing I still haven't figured out how to do in Core Animation is
how to schedule
On 16 Mar '08, at 9:43 AM, Joachim Deelen wrote:
maybe the Delegation Method:
- (void)animationDidStop:(CAAnimation *)animation finished:
(BOOL)finished;
is what you are looking for?!
It would be, if I had a CAAnimation object. But I don't. All I did was
something like layer.position =