Re: CIRotatingCubeTransition

2008-08-26 Thread Michael Vannorsdel
Just start at inputTime 1.0 and increment down to 0.0. This will rotate opposite from 0.0 to 1.0. On Aug 25, 2008, at 11:42 PM, Seth Willits wrote: CIRotatingCubeTransition is semi-public which confuses me. IB3 exposes it, but it otherwise seems to be private. I'd like to change

Re: CIRotatingCubeTransition

2008-08-26 Thread Seth Willits
: CIRotatingCubeTransition is semi-public which confuses me. IB3 exposes it, but it otherwise seems to be private. I'd like to change the direction of the rotation, but I don't see any way to do it. (Public or private.) The only input keys are inputImage, inputTargetImage, inputExtent, and inputTime. I also used

Re: CIRotatingCubeTransition

2008-08-26 Thread Michael Vannorsdel
Ah I see what you're doing. Off the top of my head you might be able to do this by rotating the two images 90 degrees and adding an affine transform filter to rotate back 90 (so images are upright again). In essence rotating the animation 90 degrees so it rotates on the horizontal axis.

CIRotatingCubeTransition

2008-08-25 Thread Seth Willits
CIRotatingCubeTransition is semi-public which confuses me. IB3 exposes it, but it otherwise seems to be private. I'd like to change the direction of the rotation, but I don't see any way to do it. (Public or private.) The only input keys are inputImage, inputTargetImage, inputExtent