On 23.01.11 01:20, Todd Heberlein wrote:
In a Cocoa app is there a preference for using the Cocoa or the Quartz drawing
routines?
Depends. There are some things you can only do using CGxxx calls, but
the NSxxx calls are much more convenient to use. Also, at least
originally, iOS only had th
On Jan 22, 2011, at 4:20 PM, Todd Heberlein wrote:
> In a Cocoa app is there a preference for using the Cocoa or the Quartz
> drawing routines?
Not really. You'll see both because it depends on what you want to do. Most of
the NS stuff is implemented using CG anyway. NSImage is pretty different
In a Cocoa app is there a preference for using the Cocoa or the Quartz drawing
routines?
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-adm
Thanks for the information!
That's actually a bit disappointing to hear about the rulers but I'm glad I
asked before I started to really dig in.
I'll definitely check out DrawKit for the art. I had no idea that even existed.
Cheers
--
Philip Regan
http://www.oatmealandcoffee.com
On May 14, 2
On 15/05/2010, at 7:14 AM, Quincey Morris wrote:
> In terms of placing these drawing objects within a larger canvas (with
> layering, z-ordering, all the other stuff drawing has), you might want to
> look into Graham Cox's DrawKit, which designed for this sort of thing.
> DrawKit may even have
On May 14, 2010, at 10:41, Philip Regan wrote:
> The feature that I'm stuck on sorting on how best to implement is custom
> rulers—multiple types of horizontal rulers that can be shown and hidden by
> the user together or alone (or none at all), each with their own editable
> objects and types
project, but I'm
looking for strategies and best practices on certain aspects about drawing with
views and hierarchies. I've read the Cocoa Drawing Guide and related materials,
but I have some questions that those materials either don't cover well (if at
all)
The feature th
On May 1, 2009, at 3:20 , DairyKnight wrote:
I'm trying to build a simple scribble program with Cocoa, and got
some
questions I couldn't solve. Hope someone here could help.
1. How can I perform a proper drawing in somewhere else rather than
drawRect: ? Like the Win32 GetDC(HWND) and R
On May 1, 2009, at 4:20 AM, DairyKnight wrote:
1. How can I perform a proper drawing in somewhere else rather than
drawRect: ? Like the Win32 GetDC(HWND) and ReleaseDC. (Sorry I'd use
lots of
Win32 analogy, coz
I've been a Win32 developer for quite a while.)
You can lock and then unlock
On 01.05.2009, at 12:20, DairyKnight wrote:
Hi, all
I'm trying to build a simple scribble program with Cocoa, and got
some
questions I couldn't solve. Hope someone here could help.
1. How can I perform a proper drawing in somewhere else rather than
drawRect: ? Like the Win32 GetDC(H
On May 1, 2009, at 5:20 AM, DairyKnight wrote:
I'm trying to build a simple scribble program with Cocoa, and got
some
questions I couldn't solve. Hope someone here could help.
1. How can I perform a proper drawing in somewhere else rather than
drawRect: ? Like the Win32 GetDC(HWND) and
Hi, all
I'm trying to build a simple scribble program with Cocoa, and got some
questions I couldn't solve. Hope someone here could help.
1. How can I perform a proper drawing in somewhere else rather than
drawRect: ? Like the Win32 GetDC(HWND) and ReleaseDC. (Sorry I'd use lots of
Win32
12 matches
Mail list logo