Thanks, Douglas. That helps.
Christopher
From: douglas welton
To: Christopher Hansen
Cc: Alexander Spohr ; cocoa-dev@lists.apple.com
Sent: Tuesday, May 19, 2009 5:59:33 PM
Subject: Re: Cocoa event handling in fullscreen
Nothing stops you from starting up in
g to fullscreen.
Christopher
From: Alexander Spohr
To: Christopher Hansen
Cc: cocoa-dev@lists.apple.com
Sent: Tuesday, May 19, 2009 3:00:20 PM
Subject: Re: Cocoa event handling in fullscreen
Christopher,
you could use an NSView subclass going into fullscreen, t
fullscreen.
Christopher
From: Alexander Spohr
To: Christopher Hansen
Cc: cocoa-dev@lists.apple.com
Sent: Tuesday, May 19, 2009 3:00:20 PM
Subject: Re: Cocoa event handling in fullscreen
Christopher,
you could use an NSView subclass going into fullscreen
Christopher,
you could use an NSView subclass going into fullscreen, then set
yourself as the next responder of its window. Just implement mouse/
keyDown for your NSView’s subclass. Call super if you don’t need the
event.
atze
Am 19.05.2009 um 19:53 schrieb Christopher Hansen:
Hello,
I'm writing a fullscreen game using Cocoa. I need to intercept mouse and key
events for my game's usage, but I'd also like to forward them on appropriately
if my game code doesn't handle them specifically (e.g., adjusting volume,
screen brightness, opening the CD/DVD ROM drive, Command-