no.
You'll need to set some sort of flag that prevents any other actions
from happening for the period of time the animation takes.
you an do this using a timer to 'shut off' the flag, or you can use
explicit animations rather than implicit ones and then implement the
delegate method that
Hi,
I'm using CoreAnimation for a kind of puzzle game where you move one
piece to anothe position. I read that when I you do implicit
animations, like changing the position of a layer, this happens
asynchronously. Is there a way to do this synchronously?
I've tried using a CAAnimationGrou