Re: CoreAnimation synchronous animations

2008-07-04 Thread Scott Anguish
no. You'll need to set some sort of flag that prevents any other actions from happening for the period of time the animation takes. you an do this using a timer to 'shut off' the flag, or you can use explicit animations rather than implicit ones and then implement the delegate method that

CoreAnimation synchronous animations

2008-07-04 Thread Jesus De Meyer
Hi, I'm using CoreAnimation for a kind of puzzle game where you move one piece to anothe position. I read that when I you do implicit animations, like changing the position of a layer, this happens asynchronously. Is there a way to do this synchronously? I've tried using a CAAnimationGrou