On 1 Apr '08, at 3:54 PM, Jesse Grosjean wrote:
What I'm doing now is something like this:
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:0]
forKey:kCATransactionAnimationDuration];
I was actually setting the kCATransactionDisableActions property
instea
Jens,
Thanks for your reply.
What I'm doing now is something like this:
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:0]
forKey:kCATransactionAnimationDuration];
for (CALayer *each in [rootLayer.sublayers copy]) {
On 1 Apr '08, at 10:44 AM, Jesse Grosjean wrote:
n my app it seems like it would be simpler to just setup a timer and
just directly update the ships position based on it's velocity for
each time interval from my timer. I'd still want to use the built in
core animation animations for other
I'd like to create something like a spaceship with core animation.
That is the object should be animated on screen, but it's velocity
will always be changing. Because of this I'm not sure if using core
animations build in animation system makes sense, because it seems
like most of those ani