On Apr 17, 2008, at 4:28 AM, Heinrich Giesen wrote:
Sorry, pressed the wrong button.
And: if the bezier path shall always be drawn 1 pixel wide,
independent
of resolution and scaling the lineWidth should be set to 0 (zero)
While this works for PostScript, it does not work for Quartz.
On 18 Apr 2008, at 10:19 pm, Scott Thompson wrote:
On Apr 17, 2008, at 4:28 AM, Heinrich Giesen wrote:
Sorry, pressed the wrong button.
And: if the bezier path shall always be drawn 1 pixel wide,
independent
of resolution and scaling the lineWidth should be set to 0 (zero)
While this
On 18/04/2008, at 10:28 PM, Graham Cox wrote:
On 18 Apr 2008, at 10:19 pm, Scott Thompson wrote:
On Apr 17, 2008, at 4:28 AM, Heinrich Giesen wrote:
Sorry, pressed the wrong button.
And: if the bezier path shall always be drawn 1 pixel wide,
independent
of resolution and scaling the
On 18/04/2008, at 11:06 PM, Graham Cox wrote:
On 18 Apr 2008, at 11:01 pm, Peter Zegelin wrote:
Weird - I just set the stroke width of my selection rectangle to 0
and didn't get anything.
Peter
What function is drawing? I'm not sure this works with
NSFrameRectWithWidth(), but it
On 18 Apr 2008, at 11:21 pm, Scott Thompson wrote:
Setting a line width of 0 draws a 1-pixel wide line at the
resolution of the device it draws to, so on screen, that's 1/72 of
an inch (approx) on a printer 1/600 inch, say. It's a useful way to
isolate drawing from any CTM scaling. This is
What function is drawing? I'm not sure this works with
NSFrameRectWithWidth(), but it definitely does with NSBezierPath/
stroke.
The NSFrameRect family of routines are odd ducks to begin with. In
some ways, they tend to to be more pixel oriented than your typical
drawing routines. For
Sorry, pressed the wrong button.
And: if the bezier path shall always be drawn 1 pixel wide, independent
of resolution and scaling the lineWidth should be set to 0 (zero)
--
Heinrich Giesen
[EMAIL PROTECTED]
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Graham Cox wrote:
Offsetting by 0.5 makes it draw such that the exact pixel is filled.
When a bezier path is more complicated it can become very ugly to add
0.5 to all coordinates.
To avoid this the NSBezierPath class offers the method -
transformUsingAffineTransform:
So you can create a
Hi,
I'm trying to draw a rounded rectangle with a 1 pixel-perfect wide
border. Although I made sure that the rect has integral values and its
height it an even number (so that height/2.0 is also even), the top
and bottom lines look blurry (screenshot:
It works!
Why such a behaviour?
Thanks,
-Martin
On Apr 17, 2008, at 1:15 AM, John Terranova wrote:
Try adding these lines before creating the NSBezierPath:
cellFrame.origin.x += 0.5;
cellFrame.origin.y += 0.5;
Let me know if it works. It should.
john
On Apr 16, 2008, at 3:52 PM,
Because strokes are drawn centred on the coordinate of the path, so a
1-pixel line extends 0.5 of a pixel above and below the coordinate.
Offsetting by 0.5 makes it draw such that the exact pixel is filled.
--
S.O.S.
On 17 Apr 2008, at 9:17 am, Martin wrote:
It works!
Why such a
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