Sure, I get the idea of only optimizing if needed. That said, experience (15
years) tells me very strongly that if I know that X will be slow and Y will be
fast and either way works properly, I'd probably choose Y. So I prefer to stand
on the shoulders of giants where possible. I've got a workin
The OP wants a solution for iOS. lock/unlockFocus only exist in NSView, not
UIView.
FWIW, I think you (that is, the OP) should start with the simplest solution
available (e.g. Steve's suggestion), test performance, and only optimize if
needed. Don't try to optimize if it's not actually require
Custom view that sits on top of a UIImageView? Implement -drawRect: and a
progress property and you're done.
On May 26, 2011, at 11:21 AM, Alex Kac wrote:
> I'm not sure what the best way to tackle this is... so I thought I'd ask
> here. I have an image with a circular button inside of it. I'd
On May 26, 2011, at 11:21 AM, Alex Kac wrote:
> So I have the image, and I suppose I can draw that image to a context and
> then draw an arc on that image, and then make another image out of it. That
> seems like it would get slow if I needed to do that a lot.
No need to make a new image. Jus
I'm not sure what the best way to tackle this is... so I thought I'd ask here.
I have an image with a circular button inside of it. I'd like to dynamically
fill this button in an arc to show "progress" much like how when you are on
iTunes Store on an iOS and its playing the preview its animating