On Aug 16, 2015, at 2:58 PM, Alex Zavatone wrote:
> Would be REALLY nice if there was something visual that simply communicated
> to you that they are not for public consumption.
>
> If I see it in the left pane of the debugger, and no visual indicators are
> stating that it's restricted, It's
>
> If the debugger's variable pane exposes it, it's misleading if it doesn't
> somehow indicate that it's not for the developer to access.
It is there for the developer to access -- when debugging. Might even be
useful. I sometimes find the information useful when trying to understand how
so
On Aug 16, 2015, at 5:35 PM, Ken Thomases wrote:
> On Aug 16, 2015, at 4:18 PM, Alex Zavatone wrote:
>
>> On Aug 16, 2015, at 4:49 PM, Ken Thomases wrote:
>>
>>> On Aug 16, 2015, at 3:09 PM, Alex Zavatone wrote:
>>>
Why isn't it in Apple's documentation for storyboards?
>>>
>>> Because
On Aug 16, 2015, at 4:18 PM, Alex Zavatone wrote:
> On Aug 16, 2015, at 4:49 PM, Ken Thomases wrote:
>
>> On Aug 16, 2015, at 3:09 PM, Alex Zavatone wrote:
>>
>>> Why isn't it in Apple's documentation for storyboards?
>>
>> Because these are private implementation details. They are subject t
> On 16 Aug 2015, at 22:18, Alex Zavatone wrote:
>
>
> On Aug 16, 2015, at 4:49 PM, Ken Thomases wrote:
>
>> On Aug 16, 2015, at 3:09 PM, Alex Zavatone wrote:
>>
>>> So, I look at UIStoryboard.h and the docs and see that there are 3 methods.
>>> No properties.
>>
>>> And in using it, I fi
On Aug 16, 2015, at 4:49 PM, Ken Thomases wrote:
> On Aug 16, 2015, at 3:09 PM, Alex Zavatone wrote:
>
>> So, I look at UIStoryboard.h and the docs and see that there are 3 methods.
>> No properties.
>
>> And in using it, I find out that in addition to the 3 methods within
>> UIStoryboard.h
On Aug 16, 2015, at 3:09 PM, Alex Zavatone wrote:
> So, I look at UIStoryboard.h and the docs and see that there are 3 methods.
> No properties.
> And in using it, I find out that in addition to the 3 methods within
> UIStoryboard.h, inside a an instance of UIStoryboard, there are a bunch of
I'm currently writing a storyboard inspector for helping to create more modular
app pieces in iOS (8)
The idea is if you have enough functionality that is self contained enough, it
should (I hope) be organizationally more efficient to create a storyboard that
handles the desired functionality a