On Fri, 19 Nov 2010 21:47:34 +0100, Gustavo Pizano
gustavxcodepic...@gmail.com said:
Hello everyone.
The thing is.. because the user can drag many small images from one view to
another (big UIView that has the screen size), in cocos I was thinking using
a SpriteSheet, something like an
Matt hi.
Thanks for the reply..
I follow your suggestion and see hoe the app behaves using UIViews only... if
it doesn't behave as expected then I will use CALayers instead... I just need
to reread about them because I know that one case of CALayer doesn't call its
draw methods, ooo long
On Nov 20, 2010, at 7:48 AM, Gustavo Pizano wrote:
Matt hi.
Thanks for the reply..
I follow your suggestion and see hoe the app behaves using UIViews only... if
it doesn't behave as expected then I will use CALayers instead... I just need
to reread about them because I know that one
Hello everyone.
Im starting a new iPad project, and Im having a dilemma here. WE have develop
few apps using cocos2d great library BTW. but for this app Im required to draw
2 concentric circles filled with the area between them, this circle can enlarge
or decrease while the user tap-drags