Re: Little suggestion for many many images app, best approach.

2010-11-20 Thread Matt Neuburg
On Fri, 19 Nov 2010 21:47:34 +0100, Gustavo Pizano gustavxcodepic...@gmail.com said: Hello everyone. The thing is.. because the user can drag many small images from one view to another (big UIView that has the screen size), in cocos I was thinking using a SpriteSheet, something like an

Re: Little suggestion for many many images app, best approach.

2010-11-20 Thread Gustavo Pizano
Matt hi. Thanks for the reply.. I follow your suggestion and see hoe the app behaves using UIViews only... if it doesn't behave as expected then I will use CALayers instead... I just need to reread about them because I know that one case of CALayer doesn't call its draw methods, ooo long

Re: Little suggestion for many many images app, best approach.

2010-11-20 Thread Matt Neuburg
On Nov 20, 2010, at 7:48 AM, Gustavo Pizano wrote: Matt hi. Thanks for the reply.. I follow your suggestion and see hoe the app behaves using UIViews only... if it doesn't behave as expected then I will use CALayers instead... I just need to reread about them because I know that one

Little suggestion for many many images app, best approach.

2010-11-19 Thread Gustavo Pizano
Hello everyone. Im starting a new iPad project, and Im having a dilemma here. WE have develop few apps using cocos2d great library BTW. but for this app Im required to draw 2 concentric circles filled with the area between them, this circle can enlarge or decrease while the user tap-drags