I notice when this is the case, calling [pool
release] causes a crash
You've either put in an object that has already been released, or have put
in a dangling pointer.
--
Scott Ribe
[EMAIL PROTECTED]
http://www.killerbytes.com/
(303) 722-0567 voice
Here's the contents of my thread's routine
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
mEngine-Destretch(mAudioFileList, [uiOutputDirectory stringValue],
smpteIndex);
[pool release];
[NSThread exit];
}
In -Destretch the only real allocation of Cocoa stuff is this
NSURL * url