NSOpenGLContext destroying textures of another context

2014-02-15 Thread MeldaProduction
(sorry for double post, forgot the subject) Hi, I'm using NSOpenGLContext to optimize drawing AU plugins. There are multiple plugins and each can have multiple instances. So each plugin creates a global NSOpenGLContext and attach particular NSView contexts to it, so that the textures do not need

NSOpenGLContext destroying textures of another context

2014-02-15 Thread MeldaProduction
Hi, I'm using NSOpenGLContext to optimize drawing in AU plugins. There are multiple plugins and each can have multiple instances. So each plugin creates a global NSOpenGLContext and attach particular NSView contexts to it, so that the textures do not need do be duplicated. Problem: When I open on