Re: OS X Game Programming

2010-04-08 Thread Pascal Harris
Wow. What a fantastic collection of resources for me to digest. Thank you all so much. I'm very grateful. On 7 Apr 2010, at 21:52, Raffael Cavallaro wrote: > > On Apr 7, 2010, at 3:58 PM, Jens Alfke wrote: > >> On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote: >> >>> At the top of the

Re: OS X Game Programming

2010-04-07 Thread Raffael Cavallaro
On Apr 7, 2010, at 3:58 PM, Jens Alfke wrote: > On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote: > >> At the top of the page it says: >> >> "Clone this repository (size: 959.4 KB): HTTPS / SSH >> $ hg clone http://bitbucket.org/snej/geekgameboard/"; >> >> This means you need mercurial: >

Re: OS X Game Programming

2010-04-07 Thread Jens Alfke
On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote: At the top of the page it says: "Clone this repository (size: 959.4 KB): HTTPS / SSH $ hg clone http://bitbucket.org/snej/geekgameboard/"; This means you need mercurial: No you don't — you can just click the "get source" button at the to

Re: OS X Game Programming

2010-04-07 Thread Philip Mobley
On Apr 7, 2010, at 10:31 AM, Laurent Daudelin wrote: > Is there an easy way to download the whole package? I looked around and > besides downloading each item individually, I didn't see anything like a dmg > or zip or svn link. At the far top-right, there is a button labeled "Get Source" which

Re: OS X Game Programming

2010-04-07 Thread Raffael Cavallaro
On Apr 7, 2010, at 1:31 PM, Laurent Daudelin wrote: > Jens, > > Is there an easy way to download the whole package? I looked around and > besides downloading each item individually, I didn't see anything like a dmg > or zip or svn link. At the top of the page it says: "Clone this repository

Re: OS X Game Programming

2010-04-07 Thread Seth Willits
On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote: > Sorry to post such a non-technical question - I didn't know who else to ask. Hi Pascal, http://www.idevgames.com/forum/ -- Tons of active members willing to help. -- Seth Willits ___ Co

Re: OS X Game Programming

2010-04-07 Thread Laurent Daudelin
On Apr 7, 2010, at 09:28, Jens Alfke wrote: > On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote: > >> I've never programmed games before, although I've got a fair bit of useful >> OS X utility software under my belt. I've now had a few ideas that I'd like >> to implement - and I'm stuck at almo

Re: OS X Game Programming

2010-04-07 Thread Jens Alfke
On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote: I've never programmed games before, although I've got a fair bit of useful OS X utility software under my belt. I've now had a few ideas that I'd like to implement - and I'm stuck at almost the first hurdle. I've managed to create an Open

Re: OS X Game Programming

2010-04-07 Thread Jean-Daniel Dupas
Most basics OpenGL sample codes on ADC handle keyboard events. For instance, first Google result for "Cocoa OpenGL" http://developer.apple.com/mac/library/samplecode/CocoaGL/Introduction/Intro.html Le 7 avr. 2010 à 09:34, Pascal Harris a écrit : > I've never programmed games before, although I

OS X Game Programming

2010-04-07 Thread Pascal Harris
I've never programmed games before, although I've got a fair bit of useful OS X utility software under my belt. I've now had a few ideas that I'd like to implement - and I'm stuck at almost the first hurdle. I've managed to create an OpenGL view (by way of experimentation) and chuck a few grap