Hi,
yes, it might be something like this. Unfortunatly I had a fatal hard
disk crash today so it will take some time until I get to the point
again where I can try out what you suggested. To test that and to get
more into this topic I think I will build a sample setup to get more
into this
Hi,
I got a question to a rather weird problem I came across. We are
developing an entire software suite in a set of shared libraries which
are linked together with some type of Bootloader to an application. One
library contains stuff related to IO, one contains rendering stuff and
so on. I
Sounds like your context is not set.
How do you call the „drawing code“ in B?
Possible solution:
Make a subclass of NSOpenGLView that overrides drawRect: in A
Give it a delegate and make some instance from B the delegate.
Trigger [NSOpenGLViewSubclass display]
NSOpenGLViewSubclass should then