Check out PLBlocks http://code.google.com/p/plblocks/ if you want to use
blocks on 10.5.
Cheers,
Stu
On Tue, Dec 22, 2009 at 12:49 PM, PCWiz pcwiz.supp...@gmail.com wrote:
Well what I meant by delegates and selectors was like the secondary thread
calls a selector on the main thread (using
On Dec 22, 2009, at 6:07 PM, PCWiz wrote:
The issue class in my case is NSLayoutManager. I dug through the
docs for NSLayoutManager and read the section on thread safety.
There were 2 steps to achieving thread safety with NSLayoutManager.
First, if the NSLayoutManager belonged to an
It all seems to be stable now, so turning off background layout worked :-)
Thanks
Independent Cocoa Developer, Macatomy Software
http://macatomy.com
On 2009-12-23, at 9:45 AM, Douglas Davidson wrote:
On Dec 22, 2009, at 6:07 PM, PCWiz wrote:
The issue class in my case is
Glad to meet you, the DSClickableURLTextField class has been excellent :) I
didn't subclass it, I just made my own little modifications to it here and
there. Here is the minSizeForContent method:
- (NSSize)minSizeForContent {
// Grab the height for the text
float newHeight =
Scrap that, I managed to find where the problem is happening. Debugger:
http://img709.imageshack.us/img709/9758/screenshot20091222at115.png
I didn't know that NSInvocationOperation used NSRecursiveLock. But this still
doesn't really help me understand *why* I'm getting these errors. The use of
Hello,
NSAttributedString has proven to be unsafe in many ways for use on a
secondary thread in our own applications. We were trying to do much
the same thing, get the size of a string from it. But it turns out
(obviously in retrospect) that it needs to use the font/GUI systems to
do
Yeah sounds like the exact same problem I'm having. The problems aren't
consistent at all, it just happens once every few thousand strings.
Is there any easy way to execute a portion of code on the main thread without
going through the mess of delegates and selectors?
Independent Cocoa
On Dec 22, 2009, at 11:19 AM, PCWiz wrote:
Is there any easy way to execute a portion of code on the main thread without
going through the mess of delegates and selectors?
Delegates have *nothing* to do with main thread execution. Selectors a bit
orthogonal, too.
If you want to execute
Well what I meant by delegates and selectors was like the secondary thread
calls a selector on the main thread (using performSelectorOnMainThread) but I
guess I got a little confused there :)
I would like to use blocks, however I'm using the 10.5 SDK so as far as I know
blocks cannot be used.
PCWiz wrote:
I would like to use blocks, however I'm using the 10.5 SDK so as
far as I know blocks cannot be used. Is there a way to get
performSelectorOnMainThread to return a value? That would solve my
issue, because I could pass on the NSAttributedString to a method
on the main thread
So for example I could do performSelectorOnMainThread with an NSMutableArray,
for example, then have the method add the result object to the array and return
it?
Independent Cocoa Developer, Macatomy Software
http://macatomy.com
On 2009-12-22, at 1:29 PM, Greg Guerin wrote:
I would like
PCWiz wrote:
So for example I could do performSelectorOnMainThread with an
NSMutableArray, for example, then have the method add the result
object to the array and return it?
As long as no other threads were doing anything with that array, I
think that would work.
Or define a very
I think I have actually found a one line solution for this problem.
The issue class in my case is NSLayoutManager. I dug through the docs for
NSLayoutManager and read the section on thread safety. There were 2 steps to
achieving thread safety with NSLayoutManager. First, if the NSLayoutManager
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