Hi Alex,
On 30 Aug 2012, at 05:03, Alex Zavatone wrote:
And if you don't know that Symbolic Breakpoints even exist, or what they are
used for, how do you know that part of the documentation is where to turn to
to find a solution?
If the issue is I have no idea how to track down what
On 29 Aug 2012, at 11:51 PM, Jens Alfke j...@mooseyard.com wrote:
There needs to be an Xcode manual.
A'h'm.
(And if anyone has criticisms, I'd be glad to know; I'm working on an ebook
supplement.)
By the way…
PS: And this is totally an xcode-users post, not cocoa-dev, so further posts
Wow. Awesome. There should be a web page filled with these somewhere.
On Aug 24, 2012, at 9:28 AM, Alex Zavatone z...@mac.com wrote:
This is very eye opening and likely to be hugely time saving, especially with
those storyboard crashes where you're not in code.
I think you hit the nail on the head, Mike.
Things you wish you knew about Xcode or Xcode tips that you wish Apple
shipped with the product.
Sort of like the links below, but for how to solve common problems that Xcode
users normally face.
http://secrets.blacktree.com/
On Aug 29, 2012, at 1:40 PM, Alex Zavatone z...@mac.com wrote:
I think you hit the nail on the head, Mike.
Things you wish you knew about Xcode or Xcode tips that you wish Apple
shipped with the product.
It's in the docs — the Breakpoint Navigator Help includes a page on Adding An
First off, sorry guys, this is long.
It's in the docs — the Breakpoint Navigator Help includes a page on Adding
An Exception Breakpoint. If you type exception into the search field in
Xcode's Help menu, it's the third hit in the list.
—Jens
But Jens, that's one of the issues.
There
On Aug 29, 2012, at 8:03 PM, Alex Zavatone z...@mac.com wrote:
And if you don't know that Symbolic Breakpoints even exist, or what they are
used for, how do you know that part of the documentation is where to turn to
to find a solution?
If the issue is I have no idea how to track down what
On Aug 24, 2012, at 9:28 AM, Alex Zavatone z...@mac.com wrote:
This is very eye opening and likely to be hugely time saving, especially with
those storyboard crashes where you're not in code.