On Oct 2, 2013, at 2:21 PM, Ken Thomases wrote:
> On Oct 2, 2013, at 1:36 PM, Caylan Larson wrote:
>
>> I am using CGWindowListCreateImage to fetch an image of the windows behind
>> my app. This works beautifully and is OK for my needs. Except...
>>
>> I have problems when I drag the window.
On 03 Oct 2013, at 02:47, Caylan Larson wrote:
> On Oct 2, 2013, at 5:06 PM, Jens Alfke wrote:
>
>>> I am using CGWindowListCreateImage to fetch an image of the windows behind
>>> my app. This works beautifully and is OK for my needs.
>>
>> I assume you’re doing this to apply some kind of f
On Oct 2, 2013, at 5:06 PM, Jens Alfke wrote:
>> I am using CGWindowListCreateImage to fetch an image of the windows behind
>> my app. This works beautifully and is OK for my needs.
>
> I assume you’re doing this to apply some kind of fancy effects to the image,
> so your window acts like a
On Oct 2, 2013, at 11:36 AM, Caylan Larson wrote:
> I am using CGWindowListCreateImage to fetch an image of the windows behind my
> app. This works beautifully and is OK for my needs.
I assume you’re doing this to apply some kind of fancy effects to the image, so
your window acts like a fi
On Oct 2, 2013, at 1:36 PM, Caylan Larson wrote:
> I am using CGWindowListCreateImage to fetch an image of the windows behind my
> app. This works beautifully and is OK for my needs. Except...
>
> I have problems when I drag the window. The goal is near real-time image
> updates during the d
I am using CGWindowListCreateImage to fetch an image of the windows behind my
app. This works beautifully and is OK for my needs. Except...
I have problems when I drag the window. The goal is near real-time image
updates during the drag event.
The runloop never seems to fully display the res