On 19 Sep 2013, at 7:37 PM, Rick Mann wrote:
>
> On Sep 19, 2013, at 17:36 , Kyle Sluder wrote:
>
>> Is IB changing the *values*, or the *numbers* that appear on the constraints?
>>
>> If a view’s frame is out of whack with its constraints, the constraints in
>> conflict will be drawn in ora
>>
>> You are free to drop anything you want wherever you want on the canvas, and
>> no blue tentacles will emerge from your views.
These should be called the "Blue Tentacles of Chaos" - goes nicely with the
"Swirling Technicolor Pizza of Death".
<<>>
__
On 20 Sep 2013, at 12:12, Kyle Sluder wrote:
> On Sep 19, 2013, at 4:23 PM, Brad O'Hearne wrote:
>>
>> Anyway, you get the point. I have found myself actually devoting time to
>> trying to reverse-think how some of these auto-generated constraints appear,
>> because some of them are so wacky
On Sep 19, 2013, at 5:50 PM, Kevin Muldoon wrote:
> Yes, IB does automagically pop in constraints and for simple layouts, it
> works. But, with more complicated layouts, moving a single element around
> will rearrange one or more other constraints, generally breaking everything.
> I'm not fami
That might be. It's hard for me to tell at a glance what's going in (might help
to add the constants to the geometry tab list of constraints in the inspector.
Sent from my iPhone
On Sep 19, 2013, at 18:17, Kevin Cathey wrote:
>
> On 19 Sep 2013, at 17:37, Rick Mann wrote:
>
>>
>> On Sep 1
On 19 Sep 2013, at 17:37, Rick Mann wrote:
>
> On Sep 19, 2013, at 17:36 , Kyle Sluder wrote:
>
>> Is IB changing the *values*, or the *numbers* that appear on the constraints?
>>
>> If a view’s frame is out of whack with its constraints, the constraints in
>> conflict will be drawn in oran
To get the new Xcode 5.0 auto layout workflows, check to make sure that you
don't have your development target for the nib set to 4.6.
You can check this by selecting the document, opening the file inspector, and
under "Interface Builder Document" make sure "Opens In" is set to "Default
(5.0)"
On Sep 19, 2013, at 17:36 , Kyle Sluder wrote:
> Is IB changing the *values*, or the *numbers* that appear on the constraints?
>
> If a view’s frame is out of whack with its constraints, the constraints in
> conflict will be drawn in orange, with a number badge atop them. This badge
> represe
On Sep 19, 2013, at 5:30 PM, Rick Mann wrote:
>
>
> This is not the behavior I'm experiencing. Well, I guess it is, but IB keeps
> changing the values of my constraints all the time, even when I'm editing
> unrelated scenes.
Is IB changing the *values*, or the *numbers* that appear on the c
On Sep 19, 2013, at 17:29 , Kyle Sluder wrote:
> Xcode 5 doesn't insert any constraints for you at design time. You are free
> to drop anything you want wherever you want on the canvas, and no blue
> tentacles will emerge from your views.
This is not the behavior I'm experiencing. Well, I gue
On Sep 19, 2013, at 4:23 PM, Brad O'Hearne wrote:
>
> Anyway, you get the point. I have found myself actually devoting time to
> trying to reverse-think how some of these auto-generated constraints appear,
> because some of them are so wacky I find myself wondering that it must be
> something
On Sep 19, 2013, at 3:50 PM, Kevin Muldoon wrote:
> Yes, IB does automagically pop in constraints and for simple layouts, it
> works. But, with more complicated layouts, moving a single element around
> will rearrange one or more other constraints, generally breaking everything.
> I'm not fam
If you haven’t seen it, Apple did expand the AutoLayout Programming Guide about
a week ago to be more expansive.
Also, it’s probably been said a million times but doing AutoLayout w/ Xcode 4
was terrible and with Xcode 5, it works a ton better.
On Sep 19, 2013, at 3:18 PM, Brad O'Hearne wrote:
Yes, IB does automagically pop in constraints and for simple layouts, it works.
But, with more complicated layouts, moving a single element around will
rearrange one or more other constraints, generally breaking everything. I'm not
familiar with the clear constraints command in IB, but like I wa
On Sep 19, 2013, at 15:29 , Kevin Muldoon wrote:
> I love the power of auto-layout, but I'll be damned if I can make it behave
> when working on the GUI .xib file. I've taken to using auto-layout without
> .xib, building the UI elements in the viewController.m and attaching
> NSLayoutContrain
I love the power of auto-layout, but I'll be damned if I can make it behave
when working on the GUI .xib file. I've taken to using auto-layout without
.xib, building the UI elements in the viewController.m and attaching
NSLayoutContraints manually. It's a bit of a pain, but if the layout is
com
On Sep 19, 2013, at 15:26 , Hunter Hillegas wrote:
> That’s too bad. My experience has been quite good but of course, each project
> is different and some things are more complex than others.
It's complex to describe the issues I'm seeing. I've made a half-dozen screen
casts for bugs I sent t
On Sep 19, 2013, at 2:45 PM, Rick Mann wrote:
> I am never able to get this shit right 100% of the time, and I don't know if
> it's because I'm doing something wrong, or iOS is broken and I need to do
> something else.
As a second to Rick's request, auto-layout has given me fits on both iOS an
That’s too bad. My experience has been quite good but of course, each project
is different and some things are more complex than others.
On Sep 19, 2013, at 3:24 PM, Rick Mann wrote:
> I'm having HUGE problems in Xc5. My comments just now are wrt Xc5 and iOS 7.
> You wouldn't believe how buggy
On Sep 19, 2013, at 15:22 , Hunter Hillegas wrote:
> If you haven’t seen it, Apple did expand the AutoLayout Programming Guide
> about a week ago to be more expansive.
>
> Also, it’s probably been said a million times but doing AutoLayout w/ Xcode 4
> was terrible and with Xcode 5, it works a
Xc5, iOS 7, simulator.
I have a popover that comes up fine. But when I click on a cell, and it segues
to the next scene, it then grows the popover in width to fill the iPad screen.
The target scene is a static table view. It has two custom cells with labels in
one group, and a cell used as a bu
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