Since the SonOfGrab application works for grabbing the contents of my window,
even when it is partially offscreen at the time of taking the screen grab I had
a look at what it was doing differently.
Basically SonOfGrab was passing in CGRectNull into CGWindowListCreateImage
instead of a defined
> This is NOT OK:
>
> - (void)handleIncomingDrawCommand:(id)drawCommand {
> CGContextRef cgContext = [[NSGraphicsContext currentContext]
> graphicsPort];
> ImmediatelyPerformDrawCommand(drawCommand, cgContext); // NO!
> }
Bugger, that is exactly what I'm doing.
Basically the tool is intended
On Wed, Jun 18, 2014, at 09:01 AM, Kevin Meaney wrote:
> Drawing happens when I receive an xpc message containing a drawing
> command. To do the drawing I get the NSGraphicsContext from which I pull
> the graphicsPort which is a special kind of CGContext. I then use
> CoreGraphics commands to do th
SonOfGrab displays in the composited image window the correct image after
following the same steps.
Kevin
On 18 Jun 2014, at 17:01, Kevin Meaney wrote:
> On Jun 18, 2014, at 8:36 AM, Kevin Meaney wrote:
>>>
>>> The sequence of events are:
>>>
>>> 1. Drag window so that it is partially offsc
On Jun 18, 2014, at 8:36 AM, Kevin Meaney wrote:
>>
>> The sequence of events are:
>>
>> 1. Drag window so that it is partially offscreen.
>> 2. Draw into the window where part of the drawing happens in the part of the
>> window that is offscreen.
>
> Ok, what does this mean? In AppKit, you do
On Jun 18, 2014, at 8:36 AM, Kevin Meaney wrote:
>
> The sequence of events are:
>
> 1. Drag window so that it is partially offscreen.
> 2. Draw into the window where part of the drawing happens in the part of the
> window that is offscreen.
Ok, what does this mean? In AppKit, you don’t draw i
The sequence of events are:
1. Drag window so that it is partially offscreen.
2. Draw into the window where part of the drawing happens in the part of the
window that is offscreen.
3. Drag the window so that it is fully on screen. Observe that the window shows
all the drawing that was performed.
Apologies,
The e-mail with the code went out before I was finished editing.
The code shown is that taking the screen capture. But what is captured is not
what I see in the window.
Kevin
On 18 Jun 2014, at 16:24, Kevin Meaney wrote:
>> Not really.
>>
>> Can you show some code?
>>
>
>d
> On Jun 18, 2014, at 8:24 AM, Kevin Meaney wrote:
>
> [ snip ]
Thanks. But I’m still confused about the timing. What method does this code
live in, and when is that method executed relative to the window being dragged
completely back on to the screen?
--Kyle Sluder
__
> Not really.
>
> Can you show some code?
>
dictArray = CGWindowListCopyWindowInfo(kCGWindowListOptionIncludingWindow,
(CGWindowID)[self._window
windowNumber]);
if (dictArray && (CFArrayGetCount(dictArray) > 0))
windowDict = CFArrayGetValu
On Wed, Jun 18, 2014, at 07:12 AM, Kevin Meaney wrote:
> If drawing to the window happens when the window is not completely on
> screen and if you drag the window so that it is fully visible on screen
> so you can see that all the drawing you did is actually drawn and then
> take a snapshot using C
Actually just window shots.
I feel like I've been fighting with the screen shot code, and that it shouldn't
be this difficult. I get past one problem only to find another. My most recent
seems intractable.
If drawing to the window happens when the window is not completely on screen
and if you
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