You probably want to rethink what you mean by processing of data.
The table ALWAYS lazy loads, and only asks your data source for the
row it needs when it needs them. The user scrolls, more rows needed,
your data source supplies them. This is all VIEW stuff, nothing to do
with data
On 16 Mar 2015, at 11:58 am, Patrick J. Collins
patr...@collinatorstudios.com wrote:
The problem is, there is quite an obnoxious lag between spinner being
hidden and table view contents actually updating. I am assuming because
this is a 13 column x several hundred rows,
That's a big
On Mar 15, 2015, at 7:58 PM, Patrick J. Collins patr...@collinatorstudios.com
wrote:
And guess what? result is always false... Which makes me wonder why in their
documentation do they suggest that result == nil check? But, I am confused
why
it's recreating views from scratch anytime the
On 14 Mar 2015, at 4:43 pm, Patrick J. Collins
patr...@collinatorstudios.com wrote:
Is there a way to determine when the table has actually finished drawing
itself so I can hook into that?
You probably want to rethink what you mean by processing of data. The table
ALWAYS lazy loads, and
I am trying to have a progress spinner show upon processing of data, and
hide upon completeion of rendering all the columns/rows of my table...
The problem is, if I do something like:
if (row == lastRow) [self hideSpinner]
This does not get called until I physically scroll to the end of my