Hi glenn,
what is it doing that renders it not thread safe, does anyone know?
At the very least, it needs to call UIGraphicsPushContext to set the
current "ui graphics context", which is documented as needing to be
done on the main thread (which implies that there is a single,
global "ui
On Oct 1, 2009, at 6:41 AM, Andrew wrote:
Hi All,
So clearly the UIGraphicsBeginImageContext() set of calls are not
thread safe, I was attempting to use them in an NSOperation and they
are causing a crash, further research has shown me that I need to
drop down into the CG calls to do wha
Hi All,
So clearly the UIGraphicsBeginImageContext() set of calls are not
thread safe, I was attempting to use them in an NSOperation and they
are causing a crash, further research has shown me that I need to drop
down into the CG calls to do what I want to do.
.and presumably I coul