If you want some kind of control on the user experience, you can use
PotionStore[2] to build the online-store and CocoaFob[1] to integrate with your
app. I haven’t used them myself, but judging from the code they seem to be
simple enough to use and take most of burden off of yourself.
[1]
Apologies in advance. I'm sure this has been asked a million times before, but
my google-fu has let me down, and that which I can find is all iOS related. No
good for me as this concerns an OS X, non-App store app.
I have a reasonably well-developed free OS X app (i.e., by well-developed I
On Nov 6, 2014, at 9:00 AM, sqwarqDev sqwarq...@icloud.com wrote:
I have a reasonably well-developed free OS X app (i.e., by well-developed I
mean I've got a stable user base), and I'm now wanting to add extra features
that require purchasing a licence. This seems a common model, but I
On 6 Nov 2014, at 21:31, Bill Cheeseman wjcheese...@gmail.com wrote:
One answer, which I prefer, is to contract with a commercial e-commerce
provider.
Thanks, Bill. I had looked at Kagi in the past, but I didn't realise e-commerce
providers would actually help with incorporating all
On 6 Nov 2014, at 15:00, sqwarqDev wrote:
[…] I can't find any guidance on exactly how do I generate and test
for valid licence keys at run time?
I wrote this post about the general principles of a secure license key
scheme:
On 6 Nov 2014, at 22:35, Allan Odgaard lists+cocoa-...@simplit.com wrote:
I wrote this post about the general principles of a secure license key
scheme:
http://sigpipe.macromates.com/2004/09/05/using-openssl-for-license-keys/
Ahh nice. Thanks. That's the kind of nitty gritty I've been
On 6 Nov 2014, at 16:53, sqwarqDev wrote:
I didn't understand this bit though:
If you do not need to encrypt a payload (as in my post) then I
suggest making the license be just a serial number followed by a
signature on that number (maybe include a short hash of the owner
name)
If anyone