Bizarre ...remember I read it somewhere. Well, fair enough. Now got my NSTableView with different row heights working. But how do I get other edit controls in there? Is this the only way to stick a NSView in there? http://www.stepwise.com/Articles/Technical/2003-12-20.01.html

Essentially I would want to edit a string, a checkbox/boolean, a date and use a proper layout ...not just have them in columns

cheers
--
Torsten

On Apr 19, 2008, at 02:01, Mike Manzano wrote:
NSTableView:

tableView:heightOfRow:
Returns the height of row in tableView.

- (CGFloat)tableView:(NSTableView *)tableView heightOfRow: (NSInteger)row

Discussion
You should implement this method if your table supports varying row heights. The height returned should not include intercell spacing and must be greater than zero.

Although table views may cache the returned values, you should ensure that this method is efficient. When you change a row's height you must invalidate the existing row height by calling noteHeightOfRowsWithIndexesChanged:. NSTableView automatically invalidates its entire row height cache when reloadData and noteNumberOfRowsChanged are called.

Availability
        • Available in Mac OS X v10.4 and later.
Declared InNSTableView.h


On Apr 18, 2008, at 4:32 PM, Torsten Curdt wrote:
Hey guys,

I need some pointers into the right direction.

I would like to create a view that display a list of objects with their attributes. Of course NSTableView could do that. But I would like the rows to expand vertically when I add more information to the object ...and have the attributes not just layed out in column based manner. The most simple example: a list of multi line edit fields. Example: OmniOutliner - press alt-enter and the line height increases. AFAIK you cannot do that with either NSTableView or NSCollectionView as the row heights may be different per row.

So I already got a custom view that is manually bound to NSArrayController and draws the objects. Now I need to make one of the object's string attributes editable. How to do that best?

I assume I could catch the click on the item, then (somehow) show in place a NSTextView and have the user do the changes to the text. On every change I would check the height of the NSTextView and apply that to the drawing of the item. Once done I'll hide the NSTextView again. Does that sound like reasonable approach? Or how would you tackle this?

Any suggested example or open source project to look at?

cheers
--
Torsten
______________

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to