On 7 Jul, 2012, at 8:10 AM, William Squires wrote:
> Okay, I see in the doc set that you can perform an NSAffineTransform on an
> NSBezierPath, but how do I perform a rotation of the NSBezierPath about an
> arbitrary CGPoint and with a specified angle in radians? Is this something
> deep
On 07/07/2012, at 10:10 AM, William Squires wrote:
> Okay, I see in the doc set that you can perform an NSAffineTransform on an
> NSBezierPath, but how do I perform a rotation of the NSBezierPath about an
> arbitrary CGPoint and with a specified angle in radians?
Exactly that - use [NSAffineT
Okay, I see in the doc set that you can perform an NSAffineTransform on an
NSBezierPath, but how do I perform a rotation of the NSBezierPath about an
arbitrary CGPoint and with a specified angle in radians? Is this something deep
in CoreGraphics, or CoreAnimation? If not, I can do the trigonom