here is the smallest possible I could get to reproduce the problem. There
is only a one line difference between the two dialogs. It is that one line
that causes MyDlg2 to break.
test1 (MyDlg) the X is chopped off on the right
test2 (MyDlg2) the 4th column is completely gone.
thanks, will look forward to the update, for now I do:
protected void setStrings (Picker picker, String[] strs) {
picker.setStrings(strs);
String sLongest = "";
for (String s : strs)
if (s.length() > sLongest.length())
sLongest = s;
I have rather similar code in our theme section of an upcoming demo and it
doesn't produce such an issue so I'm guessing there is either something in
the theme or elsewhere in the app that triggers this.
--
You received this message because you are subscribed to the Google Groups
"CodenameOne
This is a complex problem to debug and the code requires an understanding
of what you are trying to achieve. Try reproducing it with the smallest
possible table and just buttons then file an issue with something like that.
We are entering the 3.5 codefreeze and have a lot of issues after that
Just use a longer value than you are ever likely to have. FYI I've set a
default prototype to the picker which makes sense so this should not behave
like that in the coming update.
--
You received this message because you are subscribed to the Google Groups
"CodenameOne Discussions" group.
To
Button b = form.getToolbar().findCommandComponent(cmd);
--
You received this message because you are subscribed to the Google Groups
"CodenameOne Discussions" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to
If I have two separate cn1libs that add the same build hints
in codenameone_library_appended.properties they get added twice and then
won't build due to duplicates (i.e., android.xpermissions,
android.xapplication)
Unfortunately the only workaround I've found not practical for a sensible
When using special characters, they display just fine on native theme, but
on non native they display with a box/x charater
columnNames[1] = "Name \u25BC";
OK looks like img.mirror() and img.subImage() can copy these functions
well! So all working now.
ie, J2ME:
gs.drawRegion(img,
rgRect[0], rgRect[1], rgRect[2], rgRect[3],
Sprite.TRANS_MIRROR,
posx-rgRect[4], posy-rgRect[5],
And the problems keep getting weirder. Now the 4th column is disappearing.
Here is a complete test app you can copy / paste. Click on test1 and you
see all 4 columns, click on test2 and the 4th column disappears. The
difference is a textfield is in test2
public class FrmMain extends Form {
You can see the problem in your sample, why is there a textfield laying on
top of your vertically spanned container?
On Sunday, July 24, 2016 at 9:00:06 PM UTC-7, Shai Almog wrote:
>
> This is what I got when I ran something similar:
>
>
>
I still dont think it is working. As a test I changed to using
setBgColor() I tried all three:
this.getDialogStyle().setBgColor(0xFF);
this.getStyle().setBgColor(0xFF);
this.getContentPane().getStyle().setBgColor(0xFF);
And the result I get is:
And I need graphics.copyArea() :-) looks like im gonna have to implement
some of these... got the port of the game working actually, its only the
flipped sprites missing!
On Monday, July 25, 2016 at 10:17:59 PM UTC+8, Gareth Murfin wrote:
>
> Also interested in anyway to mimic "anchors" when
Also interested in anyway to mimic "anchors" when doing a drawImage(), im
basically porting old j2me canvas titles.
On Monday, July 25, 2016 at 9:02:21 PM UTC+8, Gareth Murfin wrote:
>
> Fixed it, it was my own canvas logic. Also curious if there are any libs
> around with things like
Sir, codename is a really awesome cross mobile platform framework..thanks a lot
to codename one team...sir, today I ve developed simple message app..it works
very well in emulator and Android phone..now I want to test this app in
iPhone... wat r steps to needed to test this app in iPhone..? is
Fixed it, it was my own canvas logic. Also curious if there are any libs
around with things like drawRegion in the graphics class? And Sprite stuff
from old midp2 days and things for flipping sprites in code (TRANS_MIRROR)
On Monday, July 25, 2016 at 8:21:32 PM UTC+8, Gareth Murfin wrote:
>
>
ps DDragon extends Component and has an override for paintBackground
On Monday, July 25, 2016 at 8:13:48 PM UTC+8, Gareth Murfin wrote:
>
> I am trying to port an old arcade game to codename one. I am using the
> canvas and have something drawing, but I can only see it when Im literally
>
17 matches
Mail list logo