[codenameone-discussions] Re: bizarre result with tablelayout

2016-07-26 Thread Shai Almog
So the problem is with the layout or the transparency? I don't understand. Either way I suggest not using complex dialogs like that. This is a recipe for disaster as Dialogs have very elaborate behaviors and don't handle "growing" and other complexities very well. -- You received this

[codenameone-discussions] Re: Second Media does not play on Android

2016-07-26 Thread Gareth Murfin
ps, no errors in logcat On Wednesday, July 27, 2016 at 3:46:46 AM UTC+8, Gareth Murfin wrote: > > I have multiple Medias loaded up, I stop one and start another. This works > fine on the simulator and also in the JS build, but for some reason on > Android my second Media doesnt play, and

Re: [codenameone-discussions] Re: Textfiled does not get refocued when we use FloatingHint

2016-07-26 Thread sanket patel
I have filed the issue. When can I get update regarding the issue? *Sanket* On Thu, Jul 21, 2016 at 10:23 AM, Shai Almog wrote: > Can you file an issue on that? We'll take a look. > > https://www.codenameone.com/blog/issue-submission-guideline.html > > -- > You received

Re: [codenameone-discussions] Re: audio/midi not supported?

2016-07-26 Thread Steve Hannah
Support could be added to the simulator, if it became a priority. On Tue, Jul 26, 2016 at 10:46 AM, Gareth Murfin wrote: > Oh javafx doesnt support midi, i guess theres no way to get it working on > simulator then ? > > On Wednesday, July 27, 2016 at 1:41:46 AM UTC+8,

[codenameone-discussions] Re: audio/midi not supported?

2016-07-26 Thread Gareth Murfin
Oh javafx doesnt support midi, i guess theres no way to get it working on simulator then ? On Wednesday, July 27, 2016 at 1:41:46 AM UTC+8, Gareth Murfin wrote: > > Does the media manager load up audio/midi? im getting: MediaException: > MEDIA_UNSUPPORTED : Unrecognized file signature! > --

[codenameone-discussions] audio/midi not supported?

2016-07-26 Thread Gareth Murfin
Does the media manager load up audio/midi? im getting: MediaException: MEDIA_UNSUPPORTED : Unrecognized file signature! -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from

[codenameone-discussions] Re: cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Hi, I'm still getting the error I'm afraid. The file it can't find has been generated into the lib/impl/native/ios folder in my project. Do I need to do something to ensure that this gets uploaded to the cn1 build server when I send a build to it? ie does it need to be included somewhere in an

Re: [codenameone-discussions] 1 pixel border around canvas

2016-07-26 Thread Steve Hannah
Use the component inspector in the simulator to track down which container has margin/padding applied. Then set margin/padding to 0. Steve On Tue, Jul 26, 2016 at 8:52 AM, Gareth Murfin wrote: > When I fill a canvas entirely with black, I notice there is a white

Re: [codenameone-discussions] cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Thanks Steve - I may have it though, I placed some source code out of the library zip into my source folder - which I shouldn't have done - I think this is what's causing the error rather than the library itself... when I can get out of meetings (and if there's time today) I shall find out. If

Re: [codenameone-discussions] access to codename one code from native interfaces

2016-07-26 Thread Steve Hannah
You mean you want to call back into Codename One code from inside native code? That will depend on what platform you are using. See this three-part tutorial that shows how to do this from both iOS and Android. https://www.codenameone.com/blog/integrating-3rd-party-native-sdks-part-2.html Steve

Re: [codenameone-discussions] cn1-codescan.cn1lib ios build issue

2016-07-26 Thread Steve Hannah
Try to do a Clean. Then Refresh CN1 LIbs. Then try a build again. See if that kick-starts it. On Tue, Jul 26, 2016 at 2:42 AM, wrote: > Hi, > > I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib > as the now deprecated code no longer seems to

Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Gareth Murfin
It is a strange case possibly because what I am doing is rendering a game to a 320x240 image, then scaling it up to the fullscreen size and displaying that (quite a weird way to make an old game work I guess but the easiest I can think of). Having said that I doubt this would affect fonts

Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Steve Hannah
Default fonts and their sizes vary by platform. If you're laying out some labels with absolute positioning and you're not deriving your fonts to be specific pixel height, then you could get this. I'd have to see some code to know why this is happening to you. E.g. what layout manager, styles,

Re: [codenameone-discussions] JSONObject/JSONArray API in Codename One

2016-07-26 Thread Steve Hannah
On Tue, Jul 26, 2016 at 7:40 AM, Jérémy MARQUER wrote: > Hi all, > > Steve, I think what you have mentionned here is very interesting... We > don't have so much informations (dev guide, forum...) about performances on > iOS related to Java Objects. It's very abstract since we

[codenameone-discussions] access to codename one code from native interfaces

2016-07-26 Thread yassineelmalyh
Hi, i'm using youtube api with native interface how to access to codename one code from native interfaces ? thanks -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it,

[codenameone-discussions] cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Hi, I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib as the now deprecated code no longer seems to work. I am pretty sure I have done everything correctly but I get a build error from the codename one server. I have got the cn1-codescan.cn1lib file from GitHub, and