So the problem is with the layout or the transparency?
I don't understand.
Either way I suggest not using complex dialogs like that. This is a recipe
for disaster as Dialogs have very elaborate behaviors and don't handle
"growing" and other complexities very well.
--
You received this
ps, no errors in logcat
On Wednesday, July 27, 2016 at 3:46:46 AM UTC+8, Gareth Murfin wrote:
>
> I have multiple Medias loaded up, I stop one and start another. This works
> fine on the simulator and also in the JS build, but for some reason on
> Android my second Media doesnt play, and
I have filed the issue. When can I get update regarding the issue?
*Sanket*
On Thu, Jul 21, 2016 at 10:23 AM, Shai Almog wrote:
> Can you file an issue on that? We'll take a look.
>
> https://www.codenameone.com/blog/issue-submission-guideline.html
>
> --
> You received
Support could be added to the simulator, if it became a priority.
On Tue, Jul 26, 2016 at 10:46 AM, Gareth Murfin
wrote:
> Oh javafx doesnt support midi, i guess theres no way to get it working on
> simulator then ?
>
> On Wednesday, July 27, 2016 at 1:41:46 AM UTC+8,
Oh javafx doesnt support midi, i guess theres no way to get it working on
simulator then ?
On Wednesday, July 27, 2016 at 1:41:46 AM UTC+8, Gareth Murfin wrote:
>
> Does the media manager load up audio/midi? im getting: MediaException:
> MEDIA_UNSUPPORTED : Unrecognized file signature!
>
--
Does the media manager load up audio/midi? im getting: MediaException:
MEDIA_UNSUPPORTED : Unrecognized file signature!
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Hi,
I'm still getting the error I'm afraid. The file it can't find has been
generated into the lib/impl/native/ios folder in my project. Do I need to
do something to ensure that this gets uploaded to the cn1 build server when
I send a build to it? ie does it need to be included somewhere in an
Use the component inspector in the simulator to track down which container
has margin/padding applied. Then set margin/padding to 0.
Steve
On Tue, Jul 26, 2016 at 8:52 AM, Gareth Murfin
wrote:
> When I fill a canvas entirely with black, I notice there is a white
Thanks Steve - I may have it though, I placed some source code out of the
library zip into my source folder - which I shouldn't have done - I think
this is what's causing the error rather than the library itself... when I
can get out of meetings (and if there's time today) I shall find out. If
You mean you want to call back into Codename One code from inside native
code? That will depend on what platform you are using.
See this three-part tutorial that shows how to do this from both iOS and
Android.
https://www.codenameone.com/blog/integrating-3rd-party-native-sdks-part-2.html
Steve
Try to do a Clean. Then Refresh CN1 LIbs. Then try a build again. See if
that kick-starts it.
On Tue, Jul 26, 2016 at 2:42 AM, wrote:
> Hi,
>
> I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib
> as the now deprecated code no longer seems to
It is a strange case possibly because what I am doing is rendering a game
to a 320x240 image, then scaling it up to the fullscreen size and
displaying that (quite a weird way to make an old game work I guess but the
easiest I can think of). Having said that I doubt this would affect fonts
Default fonts and their sizes vary by platform. If you're laying out some
labels with absolute positioning and you're not deriving your fonts to be
specific pixel height, then you could get this. I'd have to see some code
to know why this is happening to you. E.g. what layout manager, styles,
On Tue, Jul 26, 2016 at 7:40 AM, Jérémy MARQUER wrote:
> Hi all,
>
> Steve, I think what you have mentionned here is very interesting... We
> don't have so much informations (dev guide, forum...) about performances on
> iOS related to Java Objects. It's very abstract since we
Hi,
i'm using youtube api with native interface
how to access to codename one code from native interfaces ?
thanks
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Hi,
I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib
as the now deprecated code no longer seems to work. I am pretty sure I have
done everything correctly but I get a build error from the codename one
server.
I have got the cn1-codescan.cn1lib file from GitHub, and
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