Hi,
that's probably not the right solution.
If you don't call registerAnimated is animate() invoked?
If not then that's the problem.
Returning true from animate() indicates that you need a repaint() that
might be very expensive as you prevent the EDT from sleeping at all as long
as the componen
On the Codename One side, that would have to be embedded as a peer
component, and it would be a fair bit of work. I simpler approach for
client-side rendering, might be to port this library (
http://wiki.openstreetmap.org/wiki/Kothic_JS) into Codename One. That
library looks quite small, and CN1
Hi,
I've have found why it doesn't work : I need to override the animate method
and it works :
private com.codename1.ui.TextField code = new com.codename1.ui.TextField() {
public boolean animate() {
return true;
};
};
I don't know if it's the right way ...
I have the same problem when I want t
OK - having done a bit of research, it appears I can run my own vector tile
server:https://github.com/tilezen/vector-datasource/wiki/Mapzen-Vector-Tile-Service,
and there is an OpenGL rendering library:
https://github.com/tangrams/tangram-es
Is it feasible for me to think about using this in C
Hi,
we restrict it to String since that is what a user types. You can set any
renderer you want on the auto complete and store the meta data elsewhere.
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That's not the actual error. That is elsewhere in the log.
Notice that Windows Phone support is deprecated as it is superseded by UWP
see https://www.codenameone.com/blog/first-uwp-app-and-the-way-forward.html
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