I'm afraid that breaking my app into 75 separate game apps would be a
terrible idea and not a net saving of my time
or an improvement of the user experience. It's a shame that codenameone
doesn't support any kind of modularity
(as java does) that would permit me to rebuild only the parts that c
It works, but the redisplay of unrelated content in the EDT thread is
damaged.
Lots of things related to manipulating images trigger EDT violation
warnings. It
may be the case that actual loading is harmless but subsequent manipulation
to prepare the images for use is causing the damage.
--
Yes, I used certificate wizard available at developer.apple.com to create
the enterprise mobile provisioning profile, and no I do not use Google
cn1lib. Interestingly, this same certificate and provisioning profile
worked perfectly sometime in early august 2016. What could have changed
since
This should work fine in the user thread. If there is a test case we'll
look at that.
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Hi,
we don't have anything like that builtin but I know some developers did
this by building a timer and if the network data didn't arrive when the
timer elapsed they showed a notice.
I would use ToastBar for such a notice.
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This is related to the xcode 7 migration we did a while back.
Did you use the certificate wizard to generate provisioning/certificate?
Do you use the Google maps cn1lib?
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You are the only person to run into any of these problems and slow builds.
You can save a lot of time by adapting your code to Codename One properly
and shrinking it.
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Did you use the Oracle JDK when creating the new project?
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I don't think so.
Just connect the device with DDMS and reject the prompt. Give me the text
of the second rejection dialog and look in the DDMS log after you reject
that too...
You might see a stack in DDMS leading you directly to the source.
Notice that you can also turn on prompts in the simu
We didn't have a choice to remove it once we came out with xcode 7.x
support. It was problematic there.
Did you when you save in Codename One Settings does it prompt you to update
the build.xml?
Did you update it?
If this is a really old project then just create a new project and look at
the c
See this from your log:
java.lang.NullPointerException: value == null
10-12 15:32:08.991: W/System.err(21384):at
java.util.Hashtable.put(Hashtable.java:362)
10-12 15:32:08.991: W/System.err(21384):at
userclasses.StateMachine.onMain_ButtonAction(StateMachine.java:75)
Check out l
Did you use the certificate wizard?
Are you using the GoogleMaps cn1lib?
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So why not use fireMarkerEvent?
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That's odd since the camera demo should have two buttons on the top not one
at the bottom.
It's unlikely there is a compatibility issue with an older device as we
still support 2.x devices...
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The current plugin version is 3.5.5 you need to use the official update
center now.
There are no docs for this library at this time.
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I'm an atheist and I'm in India right now...
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Vis
Hello! in my application the need to provide for the possibility of wanting
to record a fact, not have access to the network was raised. pense to
prepare a batch process when it recovers the connection perform the
remaining tasks.
there is something similar in CN1 or should I develop?
ideas?
Closing the loop on this; the flickering, frozen UI turned out to be because
loading images from a resource file was occurring in a user thread. It's
unclear
why loading images should be an EDT process, and it seems undesirable
to me that such a CPU and IO intensive process should run there.
The
If you are experiencing an issue please mention the full platform your
issue applies to:
IDE: Eclipse/Eclipse/IDEA
Desktop OS: MacOS Sierra
Simulator
Device
I am keep getting the following error that apparently points to the mobile
provisioning profile, but I was able to build from an old iOS s
As fragile as your build process is, you really ought to have 24 hour
coverage.
I'm currently on the 4'th attempted build. If nothing else, these
crapped-out builds
cause your server load to be much higher than it ought to be.
.
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I am asking for the ip address, does that make the permission happen??
On Wednesday, October 12, 2016 at 10:22:14 PM UTC+8, Gareth Murfin wrote:
>
> This is on Android btw, Im assuming many people are suffering from this.
>
> On Wednesday, October 12, 2016 at 10:21:14 PM UTC+8, Gareth Murfin wrote
If you are experiencing an issue please mention the full platform your
issue applies to:
IDE: NetBeans/Eclipse/IDEA
Desktop OS
Simulator
Device
As title, using IntelliJ IDEA. I run a codename one project and have
Exception in thread "main" java.lang.NoClassDefFoundError:
com/codename1/io/Conne
This is on Android btw, Im assuming many people are suffering from this.
On Wednesday, October 12, 2016 at 10:21:14 PM UTC+8, Gareth Murfin wrote:
>
> Still is happening to me, I am not using any dial or get udid, any other
> thought?
>
> On Thursday, October 6, 2016 at 11:04:42 AM UTC+8, Shai Al
Still is happening to me, I am not using any dial or get udid, any other
thought?
On Thursday, October 6, 2016 at 11:04:42 AM UTC+8, Shai Almog wrote:
>
> There was an issue with push notification triggering this which should be
> resolved.
> If you try to get the UDID it will also trigger this
OK, so ${javac.classpath} is defined in nbprojects/project.properties. Mine
was last updated about a month ago. I manually changed the classpath
settings and I can now compile.
However when I run my app in the simulator I get a class not found
exception for the barcode scanner whereas the new a
My CodenameOne Netbeans projects date back to 2012 and I began to think
that might be the problem.
I created a new CodenameOne project in Netbeans, just the basic Hello
World. I used CodenameOne settings to install the scanner cn1lib and
refreshed.
I added the imports to the MyApplication.java
On Tuesday, October 11, 2016 at 6:26:39 PM UTC-7, Shai Almog wrote:
>
> This was announced quite a while back (3.3 release if I remember
> correctly). We need to to do it to increase iOS portability as the scanning
> lib had bitcode issues.
>
I knew it was coming but as your implementation st
On Wed, Oct 12, 2016 at 2:16 PM, Chen Fishbein wrote:
> Install the android sdk or android studio connect the device with cable
and
> look at the log:
>
> https://developer.android.com/studio/profile/ddms.html
>
> You will need to enable your device for debugging if it's not in dev mode:
>
https:
CodeSign
build/Build/Intermediates/ArchiveIntermediates/UnexusMobileClient/InstallationBuildProductsLocation/Applications/UnexusMobileClient.app
cd
/var/folders/p_/xlvwhg4101z8r81_nl13cds8gn/T/build3934954615893893151xxx/dist
export
CODESIGN_ALLOCATE=/Applications/Xcode.app/Content
the event executes well on the addMarker method
I want to recover the action executed in the sixth parameter of the method
addMarker and Add it to my renderer method
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Install the android sdk or android studio connect the device with cable and
look at the log:
https://developer.android.com/studio/profile/ddms.html
You will need to enable your device for debugging if it's not in dev mode:
https://www.kingoapp.com/root-tutorials/how-to-enable-usb-debugging-mode-
On Wed, Oct 12, 2016 at 11:48 AM, Chen Fishbein wrote:
> Please connect the device with cable to the pc and provide the full
> stacktrace with the android ddms tool.
>
How to do so please tell.
I am unable to get the trace
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Jugraj Singh
git :- https://github.com/jugrajsingh
blog :- ezecodes.
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