Hi,
dialog is a different form so the timer will stop working as it's bound to
the current form.
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to code
I have yet to see a UI where an on-off switch is translucent or do you mean
only the thumb?
It's possible to implement everything in the graphics layer but it's 100
times harder than just adding a component or making an improvement to the
theme/gui builder. You need to implement it 5x in native
Hi,
I have a method that triggers a form that does not always run. The form has
a Timer class to control the time it appears and disappears. In addition to
this, for some time the warning was displayed in the debug console (Ljava /
util / ArrayList; Z) V 'formTotals
My code:
private void
Unfortunatly the CN1 Stroke do not support dash patterns.
So unless your path is really basic (like a rectangle or a few straight
lines), in which case you can probably paint the dash effect "by hand",
(this is the approach used to render dashed components borders in CN1), it
would be quite dif
What I am saying is that a good support of low level graphic is usually
necessary to be able to build high level stuff (=components) that are
appealing.
For instance, if I take the example of an OnOffSwitch component, even if it
is quite a simple component in its composition (it is just two ele
I would like to know if I can make an effect similar to what the
DashPathEffect object does in Android.
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ah i see its not possible in cn1, i will write it manually.
On Tuesday, September 25, 2018 at 6:09:07 PM UTC+1, Gareth Murfin wrote:
>
> Does codenameone support the clone interface? im having trouble compiling
> , it says:
> cannot find symbol return super.clone();
>
> I inherit it using
>
>
Does codenameone support the clone interface? im having trouble compiling ,
it says:
cannot find symbol return super.clone();
I inherit it using
public class Branch implements Cloneable{
and my method is :
@Override
public Object clone() throws CloneNotSupportedException {
r