Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Gareth Murfin
It is a strange case possibly because what I am doing is rendering a game to a 320x240 image, then scaling it up to the fullscreen size and displaying that (quite a weird way to make an old game work I guess but the easiest I can think of). Having said that I doubt this would affect fonts

Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Steve Hannah
Default fonts and their sizes vary by platform. If you're laying out some labels with absolute positioning and you're not deriving your fonts to be specific pixel height, then you could get this. I'd have to see some code to know why this is happening to you. E.g. what layout manager, styles,