It is a strange case possibly because what I am doing is rendering a game
to a 320x240 image, then scaling it up to the fullscreen size and
displaying that (quite a weird way to make an old game work I guess but the
easiest I can think of). Having said that I doubt this would affect fonts
sinc
Default fonts and their sizes vary by platform. If you're laying out some
labels with absolute positioning and you're not deriving your fonts to be
specific pixel height, then you could get this. I'd have to see some code
to know why this is happening to you. E.g. what layout manager, styles,
f
On the simulators my fonts look like this:
https://dl.dropboxusercontent.com/u/4194619/Snap%202016-07-26%20at%2022.56.10.png
But on my real device they look like this:
https://dl.dropboxusercontent.com/u/4194619/Screenshot_2016-07-26-22-58-30.png
Why is that?
--
You received this message becaus