Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Gareth Murfin
It is a strange case possibly because what I am doing is rendering a game to a 320x240 image, then scaling it up to the fullscreen size and displaying that (quite a weird way to make an old game work I guess but the easiest I can think of). Having said that I doubt this would affect fonts sinc

Re: [codenameone-discussions] Fonts different on real device

2016-07-26 Thread Steve Hannah
Default fonts and their sizes vary by platform. If you're laying out some labels with absolute positioning and you're not deriving your fonts to be specific pixel height, then you could get this. I'd have to see some code to know why this is happening to you. E.g. what layout manager, styles, f

[codenameone-discussions] Fonts different on real device

2016-07-26 Thread Gareth Murfin
On the simulators my fonts look like this: https://dl.dropboxusercontent.com/u/4194619/Snap%202016-07-26%20at%2022.56.10.png But on my real device they look like this: https://dl.dropboxusercontent.com/u/4194619/Screenshot_2016-07-26-22-58-30.png Why is that? -- You received this message becaus