Repository: cordova-docs
Updated Branches:
  refs/heads/master 92bc36005 -> 5280960d8


http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/5280960d/www/docs/en/6.x/reference/cordova-plugin-splashscreen/index.md
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diff --git a/www/docs/en/6.x/reference/cordova-plugin-splashscreen/index.md 
b/www/docs/en/6.x/reference/cordova-plugin-splashscreen/index.md
index acda36c..626bf03 100644
--- a/www/docs/en/6.x/reference/cordova-plugin-splashscreen/index.md
+++ b/www/docs/en/6.x/reference/cordova-plugin-splashscreen/index.md
@@ -1,8 +1,9 @@
 ---
 edit_link: 
'https://github.com/apache/cordova-plugin-splashscreen/blob/master/README.md'
-title: cordova-plugin-splashscreen
+title: Splashscreen
 plugin_name: cordova-plugin-splashscreen
 plugin_version: master
+description: Control the splash screen for your app.
 ---
 
 <!-- WARNING: This file is generated. See fetch_docs.js. -->
@@ -26,7 +27,9 @@ plugin_version: master
 #         under the License.
 -->
 
-[![Build 
Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-splashscreen)
+|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | 
Travis CI |
+|:-:|:-:|:-:|:-:|:-:|:-:|
+|[![Build 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-splashscreen/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-splashscreen/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-splashscreen/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.c
 
loudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-splashscreen/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-splashscreen)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-splashscreen/)|[![Build
 
Status](https://travis-ci.org/apache/cordova-plugin-splashscreen.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-splashscreen)|
 
 # cordova-plugin-splashscreen
 
@@ -49,14 +52,233 @@ Report issues with this plugin on the [Apache Cordova 
issue tracker][Apache Cord
 - BlackBerry 10
 - iOS
 - Windows Phone 7 and 8
-- Windows 8
-- Windows
+- Windows (`cordova-windows` version >= 4.4.0 is required)
 - Browser
 
+__Note__: Extended splashscreen does not require the plugin on Windows (as 
opposed to Android and iOS) in case you don't use the plugin API, i.e. 
programmatic hide/show.
+
+### iOS-specific information
+
+There are two mechanisms for displaying a launch screen on iOS:
+
+1. Legacy launch images: images are sized exactly for the device's screen 
size. Does not support the iPad Pro 12.9's native resolution or 
split-screen/slide-over multitasking.
+
+2. Launch storyboard images: Images are sized based on scale, idiom, and size 
classes. Supports all devices, and can be used with split-screen/slide-over 
multitasking.
+
+Apple is moving away from legacy launch images. There is no official support 
for providing a native-resolution launch image for the iPad Pro 12.9 or for 
providing launch images that work with split-screen multitasking or slide-over. 
If your app doesn't need to support these contexts, then you can continue to 
use legacy launch images for as long as you like. 
+
+The preferred method of providing launch images is to use a launch storyboard. 
For native app developers, the ideal launch storyboard is an unpopulated 
version of the app's user interface at launch. For non-native app developers 
who don't wish to learn Interface Builder, however, this plugin simulates the 
legacy launch image method as much as is feasible.
+
+#### Legacy launch images
+
+If you choose to use legacy launch images, you will use the following syntax 
in `config.xml`:
+
+```
+    <splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
+    <splash src="res/screen/ios/Default@2x~iphone.png" width="640" 
height="960"/>
+    <splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" 
height="1024"/>
+    <splash src="res/screen/ios/Default-Portrait@2x~ipad.png" width="1536" 
height="2048"/>
+    <splash src="res/screen/ios/Default-Landscape~ipad.png" width="1024" 
height="768"/>
+    <splash src="res/screen/ios/Default-Landscape@2x~ipad.png" width="2048" 
height="1536"/>
+    <splash src="res/screen/ios/Default-568h@2x~iphone.png" width="640" 
height="1136"/>
+    <splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
+    <splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
+```
+
+Technically the filename for the `src` attribute can be anything you want; the 
filenames are used because they match what will be used when your project is 
compiled. The width and height attributes determine which launch images are 
displayed on which devices as follows:
+
+|    width    |    height    |    device (orientation)   |
+|:-----------:|:------------:|:-------------------------:|
+|     320     |      480     | All non-retina iPhones and iPods |
+|     640     |      960     | iPhone 4/4s/5/5s (portrait)      |
+|     750     |     1334     | iPhone 6/6s/7 (portrait)         |
+|    1242     |     2208     | iPhone 6+/6s+/7+ (portrait)      |
+|    2208     |     1242     | iPhone 6+/6s+/7+ (landscape)     |
+|     768     |     1024     | All non-retina iPads (portrait)  |
+|    1024     |      768     | All non-retina iPads (landscape) |
+|    1536     |     2048     | All retina iPads (portrait)      |
+|    2048     |     1536     | All retina iPads (landscape)     |
+
+Note: It is vitally important that the source image actually matches the size 
specified in the `width` and `height` attributes. If it does not, the device 
may fail to render it properly, if at all.
+
+#### Launch storyboard images
+
+In order to support newer form factors and split-screen/slide-over 
multitasking, you should use launch storyboard images. These are similar to the 
legacy launch images above, but there are crucial differences:
+
+ - images are not specific to a given device.
+
+ - images are scaled to fill the available viewport (while maintaining the 
aspect ratio).
+
+ - the outer edges of the images will be cropped, and the amount will vary 
based on device an viewport.
+
+ - there is no need to provide an image for each possible device, viewport, 
and orientation; iOS will choose the best image for the situation automatically.
+
+##### Designing launch storyboard images
+
+The key to designing a launch storyboard image is understanding that the edges 
of the image will almost certainly be cropped. Therefore, one should not place 
any important information near the edges of any images provided to the launch 
storyboard. Only the center is a safe area, and this all but guarantees that 
following Apple's advice of presenting an unpopulated user interface will not 
work well.
+
+Instead, the following tips should enable you to create a launch image that 
works across a multitude of form factors, viewports, and orientations:
+
+ - Important graphics (logos, icons, titles) should be centered. The safe 
bounding region will vary, so you will need to test to ensure that the 
important graphics are never cropped. Better yet, don't supply any important 
graphics in the first place.
+
+     - You _can_ fine-tune the placement and size of these graphics, but you 
don't have the same fine-grained control as you did with legacy launch images.
+
+ - Use a simple color wash. If you use two colors, you'll want one color to 
fill the top half of the image, and the second to fill the bottom half.  If you 
use a gradient, you'll probably want to ensure that the middle of the gradient 
lines up with the center of the image. 
+
+ - Don't worry about pixel perfection -- because the images are scaled, 
there's almost no chance the images will be perfectly fit to the pixel grid. 
Since all supported iOS devices use retina screens, users will be hard pressed 
to notice it anyway.
+
+It is important to understand the concept of scale, idiom, and size class 
traits in order to use launch storyboard images effectively. Of the images 
supplied to the launch storyboard, iOS will choose the image that best matches 
the device and viewport and render that image. It is possible to supply only 
one launch image if so desired, but it is also possible to fine-tune the 
displayed launch image based on traits. When fine-tuning, one can ignore traits 
that aren't targeted or supported by the app.
+
+> Note: If you are using launch storyboard images, there is no need to include 
legacy images. If you do, the legacy images will be copied, but not used.
+
+##### Scale
+
+|    scale    |    devices             |
+|:-----------:|:----------------------:|
+|     1x      | All non-retina devices |
+|     2x      | Most retina devices    |
+|     3x      | iPhone 6+/6s+,7s+      |
+
+In general, you'll want to supply 2x and 3x images. Cordova only supports 
retina devices now, so there's no point in supplying 1x images.
+
+##### Idioms
+
+|    idiom    |    devices    |
+|:-----------:|:-------------:|
+|    ipad     | All iPads     |
+|   iphone    | All iPhones and iPod Touches    |
+|  universal  | All devices   |
+
+You only need to provide universal images unless you need to fine-tune for a 
specific device idiom.
+
+##### Size classes
+
+There are two size classes applies to both screen axes. Narrow viewports are 
considered to be the "compact" size class, and remaining viewports are 
considered "regular". When supplying images to Xcode, however, one must choose 
between "any & compact" and "any & regular". To stay consistent with the native 
terminology, this feature will match based on "any" and "compact". `any` will 
match regular-sized viewports. 
+
+Note: this feature uses `com` as an abbreviation for "compact" classes.
+
+The following classes are supported by this feature:
+
+|    width    |    height    |    orientation    |
+|:-----------:|:------------:|:-----------------:|
+|     any     |     any      |        any        |
+|     com     |     any      |     portrait      |
+|     any     |     com      |  landscape (wide) |
+|     com     |     com      | landscape (narrow)|
+
+To see the complete list of size classes associated with devices and 
viewports, see <http://www.sizeclasses.com>.
+
+##### Single-image launch screen
+
+If your launch image is simple, you may be able to avoid creating a lot of 
different launch images and supply only one. The launch image needs to meet the 
following requirements:
+
+ - the image should be square
+
+ - the image should be large enough to fit on an iPad Pro 12.9": 2732x2732
+
+ - anything important should fit within the center
+
+ Keep in mind that the image will be cropped, possibly quite severely, 
depending upon the viewport. 
+
+Once the image is created, you can include it in your project by adding the 
following to `config.xml`:
+
+```
+    <splash src="res/screen/ios/Default@2x~universal~anyany.png" />
+```
+
+Because only one image is provided, iOS will utilize it in every context.
+
+##### Multi-image launch screen
+
+If a single launch image won't meet your needs, you will probably need to 
supply at least six images, if not more. Furthermore, keep in mind that it will 
not be possible to fine tune the image to a specific device, but only to a 
device class, display factor, and viewport size.
+
+If you don't need to target images to a specific idiom, you should create six 
images, as follows:
+
+|    scale    |    idiom    |    width    |    height    |    size    |    
filename    |
+|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
+|     2x*     |  universal  |     any     |     any      | 2732x2732  | 
`Default@2x~universal~anyany.png` |
+|     2x      |  universal  |     com     |     any      | 1278x2732  | 
`Default@2x~universal~comany.png` |
+|     2x      |  universal  |     com     |     com      | 1334x750   | 
`Default@2x~universal~comcom.png` |
+|     3x*     |  universal  |     any     |     any      | 2208x2208  | 
`Default@3x~universal~anyany.png` |
+|     3x      |  universal  |     any     |     com      | 2208x1242  | 
`Default@3x~universal~anycom.png` |
+|     3x      |  universal  |     com     |     any      | 1242x2208  | 
`Default@3x~universal~comany.png` |
+
+\* this image is required in order for iOS utilize the other images within 
this scale and idiom.
+
+> Note: If the 3x sizes look small too you, that's because there's only one 
device class that currently has a 3x density: the iPhone 6+/6s+/7+.
+
+The above looks like the following snippet when present in `config.xml`:
+
+```
+    <splash src="res/screen/ios/Default@2x~universal~anyany.png" />
+    <splash src="res/screen/ios/Default@2x~universal~comany.png" />
+    <splash src="res/screen/ios/Default@2x~universal~comcom.png" />
+    <splash src="res/screen/ios/Default@3x~universal~anyany.png" />
+    <splash src="res/screen/ios/Default@3x~universal~anycom.png" />
+    <splash src="res/screen/ios/Default@3x~universal~comany.png" />
+```
+
+Should one need to further fine tune based upon device idiom, one can do so. 
This might look like so:
+
+|    scale    |    idiom    |    width    |    height    |    size    |    
filename    |
+|:-----------:|:-----------:|:-----------:|:------------:|:----------:|:--------------:|
+|     2x*     |    iphone   |     any     |     any      | 1334x1334  | 
`Default@2x~iphone~anyany.png` |
+|     2x      |    iphone   |     com     |     any      | 750x1334   | 
`Default@2x~iphone~comany.png` |
+|     2x      |    iphone   |     com     |     com      | 1334x750   | 
`Default@2x~iphone~comcom.png` |
+|     3x*     |    iphone   |     any     |     any      | 2208x2208  | 
`Default@3x~iphone~anyany.png` |
+|     3x      |    iphone   |     any     |     com      | 2208x1242  | 
`Default@3x~iphone~anycom.png` |
+|     3x      |    iphone   |     com     |     any      | 1242x2208  | 
`Default@3x~iphone~comany.png` |
+|     2x*     |     ipad    |     any     |     any      | 2732x2732  | 
`Default@2x~ipad~anyany.png`   |
+|     2x      |     ipad    |     com     |     any      | 1278x2732  | 
`Default@2x~ipad~comany.png`   |
+
+\* this image is required in order for iOS utilize the other images within 
this scale and idiom.
+
+The above looks like the following in `config.xml`:
+
+```
+    <splash src="res/screen/ios/Default@2x~iphone~anyany.png" />
+    <splash src="res/screen/ios/Default@2x~iphone~comany.png" />
+    <splash src="res/screen/ios/Default@2x~iphone~comcom.png" />
+    <splash src="res/screen/ios/Default@3x~iphone~anyany.png" />
+    <splash src="res/screen/ios/Default@3x~iphone~anycom.png" />
+    <splash src="res/screen/ios/Default@3x~iphone~comany.png" />
+    <splash src="res/screen/ios/Default@2x~ipad~anyany.png" />
+    <splash src="res/screen/ios/Default@2x~ipad~comany.png" />
+```
+
+##### Quirks and Known Issues
+
+1. **App on target may not reflect changes to images**
+   Once you run the app on a target, iOS caches the launch image. 
Unfortunately, when you chance the images, iOS does _not_ invalidate the cache, 
which means you'll still see the old launch image. You should either: delete 
the app, or reset content & settings (simulator).
+
+2. **Simulator may not show expected images when launched from CLI**
+   When Xcode deploys to a specific simulator, it only copies the assets that 
match the simulator's characteristics. For example, if you try to run an app on 
the iPhone 6s Plus simulator, only @3x launch images are copied. When compiling 
from the CLI, however, the default is to assume an iPhone 5s, which means only 
@2x launch images are copied. Unless your launch images are markedly different, 
chances are good the difference would go unnoticed, but this does mean that the 
only accurate method of testing is to test on a physical device.
+
+3. **`anyany` must be provided for other variations to be used**
+   If you don't provide an `anyany` version of the launch image for a specific 
scale and idiom, the other variations (like `anycom`, `comany`, and `comcom`) 
will ignored. 
+
 ## Example Configuration
 In the top-level `config.xml` file (not the one in `platforms`), add 
configuration elements like those specified here.
 
-Please notice that the value of the "src" attribute is relative to the project 
directory and not to the www directory. You can name the source image whatever 
you like. The internal name in the app is determined by Cordova.
+Please notice that the value of the "src" attribute is relative to the project 
root directory and not to the www directory (see `Directory structure` below). 
You can name the source image whatever you like. The internal name in the app 
is determined by Cordova.
+
+Directory structure:
+
+```
+projectRoot
+    hooks
+    platforms
+    plugins
+    www
+        css
+        img
+        js
+    res
+        screen
+            android
+            ios
+            windows
+```
 
 ```xml
 <platform name="android">
@@ -73,7 +295,9 @@ Please notice that the value of the "src" attribute is 
relative to the project d
 </platform>
 
 <platform name="ios">
-    <!-- images are determined by width and height. The following are 
supported -->
+    <!-- There are two mechanisms for showing launch images.
+      -- Legacy method (supports all devices except iPad Pro 12.9):
+      -- Note: Images are determined by width and height. The following are 
supported -->
     <splash src="res/screen/ios/Default~iphone.png" width="320" height="480"/>
     <splash src="res/screen/ios/Default@2x~iphone.png" width="640" 
height="960"/>
     <splash src="res/screen/ios/Default-Portrait~ipad.png" width="768" 
height="1024"/>
@@ -84,6 +308,18 @@ Please notice that the value of the "src" attribute is 
relative to the project d
     <splash src="res/screen/ios/Default-667h.png" width="750" height="1334"/>
     <splash src="res/screen/ios/Default-736h.png" width="1242" height="2208"/>
     <splash src="res/screen/ios/Default-Landscape-736h.png" width="2208" 
height="1242"/>
+    <!-- Storyboard method (supports all devices):
+      -- Important: If you use the storyboard method, legacy images are 
+      -- copied but ignored.
+      -- Note: images are determined by scale, idiom, and size traits. The 
following
+      -- are suggested based on current device form factors -->
+    <splash src="res/screen/ios/Default@2x~universal~anyany.png" />
+    <splash src="res/screen/ios/Default@2x~universal~comany.png" />
+    <splash src="res/screen/ios/Default@2x~universal~comcom.png" />
+    <splash src="res/screen/ios/Default@3x~universal~anyany.png" />
+    <splash src="res/screen/ios/Default@3x~universal~anycom.png" />
+    <splash src="res/screen/ios/Default@3x~universal~comany.png" />
+    
 </platform>
 
 <platform name="windows">
@@ -105,30 +341,75 @@ Please notice that the value of the "src" attribute is 
relative to the project d
 
 #### config.xml
 
--  __AutoHideSplashScreen__ (boolean, default to `true`). Indicates wherether 
hide splash screen automatically or not. Splash screen hidden after amount of 
time specified in the `SplashScreenDelay` preference.
+- `AutoHideSplashScreen` (boolean, default to `true`). Indicates whether to 
hide splash screen automatically or not. Splash screen hidden after amount of 
time specified in the `SplashScreenDelay` preference.
 
 ```xml
     <preference name="AutoHideSplashScreen" value="true" />
 ```
 
--  __SplashScreenDelay__ (number, default to 3000). Amount of time in 
milliseconds to wait before automatically hide splash screen.
+- `SplashScreenDelay` (number, default to 3000). Amount of time in 
milliseconds to wait before automatically hide splash screen.
 
 ```xml
     <preference name="SplashScreenDelay" value="3000" />
 ```
 
+Note also that this value used to be seconds, and not milliseconds, so values 
less than 30 will still be treated as seconds. ( Consider this a deprecated 
patch that will disapear in some future version. )
+
+To disable the splashscreen add the following preference to `config.xml`:
+```xml
+<preference name="SplashScreenDelay" value="0"/>
+```
+
+**iOS Quirk**: to disable the splashscreen on `ios` platform you should also 
add `<preference name="FadeSplashScreenDuration" value="0"/>` to `config.xml`.
+
+- `FadeSplashScreen` (boolean, defaults to `true`): Set to `false` to
+  prevent the splash screen from fading in and out when its display
+  state changes.
+
+```xml
+    <preference name="FadeSplashScreen" value="false"/>
+```
+
+- `FadeSplashScreenDuration` (float, defaults to `500`): Specifies the
+  number of milliseconds for the splash screen fade effect to execute.
+
+```xml
+    <preference name="FadeSplashScreenDuration" value="750"/>
+```
+
+_Note_: `FadeSplashScreenDuration` is included into `SplashScreenDelay`, for 
example if you have `<preference name="SplashScreenDelay" value="3000" />` and 
`<preference name="FadeSplashScreenDuration" value="1000"/>` defined in 
`config.xml`:
+
+- 00:00 - splashscreen is shown
+- 00:02 - fading has started
+- 00:03 - splashscreen is hidden
+
+Turning the fading off via `<preference name="FadeSplashScreen" 
value="false"/>` technically means fading duration to be `0` so that in this 
example the overall splash delay will still be 3 seconds.
+
+_Note_: This only applies to the app startup - you need to take the fading 
timeout into account when manually showing/hiding the splashscreen in the code:
+
+```javascript
+navigator.splashscreen.show();
+window.setTimeout(function () {
+    navigator.splashscreen.hide();
+}, splashDuration - fadeDuration);
+```
+
+- `ShowSplashScreenSpinner` (boolean, defaults to `true`): Set to `false`
+  to hide the splash-screen spinner.
+
+```xml
+    <preference name="ShowSplashScreenSpinner" value="false"/>
+```
+
 ### Android Quirks
 
-In your `config.xml`, you need to add the following preferences:
+In your `config.xml`, you can add the following preferences:
 
 ```xml
-<preference name="SplashScreenDelay" value="3000" />
 <preference name="SplashMaintainAspectRatio" value="true|false" />
 <preference name="SplashShowOnlyFirstTime" value="true|false" />
 ```
 
-The first parameter represents how long the splashscreen will appear in 
milliseconds. It defaults to 3000 ms.
-
 "SplashMaintainAspectRatio" preference is optional. If set to true, splash 
screen drawable is not stretched to fit screen, but instead simply "covers" the 
screen, like CSS "background-size:cover". This is very useful when splash 
screen images cannot be distorted in any way, for example when they contain 
scenery or text. This setting works best with images that have large margins 
(safe areas) that can be safely cropped on screens with different aspect ratios.
 
 The plugin reloads splash drawable whenever orientation changes, so you can 
specify different drawables for portrait and landscape orientations.
@@ -152,49 +433,24 @@ You can use the following preferences in your 
`config.xml`:
 
 __Note__: `SplashScreen` value should be absolute in order to work in a 
sub-page. The `SplashScreen` value is used only for the browser platform. The 
value will be ignored for other platforms.
 
-### Android and iOS Quirks
+### iOS Quirks
 
 - In iOS, the splashscreen images are called launch images. These images are 
mandatory on iOS.
 
-- `FadeSplashScreen` (boolean, defaults to `true`): Set to `false` to
-  prevent the splash screen from fading in and out when its display
-  state changes.
-
-```xml
-    <preference name="FadeSplashScreen" value="false"/>
-```
+### Windows Quirks
 
-- `FadeSplashScreenDuration` (float, defaults to `3000`): Specifies the
-  number of milliseconds for the splash screen fade effect to execute.
+- `SplashScreenSpinnerColor` (string, defaults to system accent color): hash, 
rgb notation or CSS color name.
 
 ```xml
-    <preference name="FadeSplashScreenDuration" value="3000"/>
-```
-
-Note also that this value used to be seconds, and not milliseconds, so values 
less than 30 will still be treated as seconds. ( Consider this a deprecated 
patch that will disapear in some future version. )
-
-_Note_: `FadeSplashScreenDuration` is included into `SplashScreenDelay`, for 
example if you have `<preference name="SplashScreenDelay" value="3000" />` and 
`<preference name="FadeSplashScreenDuration" value="1000"/>` defined in 
`config.xml`:
-
-- 00:00 - splashscreen is shown
-- 00:02 - fading has started
-- 00:03 - splashscreen is hidden
-
-Turning the fading off via `<preference name="FadeSplashScreen" 
value="false"/>` technically means fading duration to be `0` so that in this 
example the overall splash delay will still be 3 seconds.
-
-_Note_: This only applies to the app startup - you need to take the fading 
timeout into account when manually showing/hiding the splashscreen in the code:
-
-```javascript
-navigator.splashscreen.show();
-window.setTimeout(function () {
-    navigator.splashscreen.hide();
-}, splashDuration - fadeDuration);
+<preference name="SplashScreenSpinnerColor" value="#242424"/>
+<preference name="SplashScreenSpinnerColor" value="DarkRed"/>
+<preference name="SplashScreenSpinnerColor" value="rgb(50,128,128)"/>
 ```
 
-- `ShowSplashScreenSpinner` (boolean, defaults to `true`): Set to `false`
-  to hide the splash-screen spinner.
+- `SplashScreenBackgroundColor` (string, defaults to #464646): hex notation.
 
 ```xml
-    <preference name="ShowSplashScreenSpinner" value="false"/>
+<preference name="SplashScreenBackgroundColor" value="0xFFFFFFFF"/>
 ```
 
 ## Methods

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/5280960d/www/docs/en/6.x/reference/cordova-plugin-statusbar/index.md
----------------------------------------------------------------------
diff --git a/www/docs/en/6.x/reference/cordova-plugin-statusbar/index.md 
b/www/docs/en/6.x/reference/cordova-plugin-statusbar/index.md
index 16ac56b..0633f19 100644
--- a/www/docs/en/6.x/reference/cordova-plugin-statusbar/index.md
+++ b/www/docs/en/6.x/reference/cordova-plugin-statusbar/index.md
@@ -1,8 +1,9 @@
 ---
 edit_link: 
'https://github.com/apache/cordova-plugin-statusbar/blob/master/README.md'
-title: cordova-plugin-statusbar
+title: Statusbar
 plugin_name: cordova-plugin-statusbar
 plugin_version: master
+description: Control the device status bar.
 ---
 
 <!-- WARNING: This file is generated. See fetch_docs.js. -->
@@ -26,7 +27,9 @@ plugin_version: master
 #         under the License.
 -->
 
-[![Build 
Status](https://travis-ci.org/apache/cordova-plugin-statusbar.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-statusbar)
+|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | 
Travis CI |
+|:-:|:-:|:-:|:-:|:-:|:-:|
+|[![Build 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-statusbar)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-statusbar/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-statusbar)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-statusbar/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-statusbar)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-statusbar/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-statusbar)](http://cordova-ci.cloudapp.net:8080/job/
 
cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-statusbar/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-statusbar)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-statusbar/)|[![Build
 
Status](https://travis-ci.org/apache/cordova-plugin-statusbar.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-statusbar)|
 
 # cordova-plugin-statusbar
 

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/5280960d/www/docs/en/6.x/reference/cordova-plugin-vibration/index.md
----------------------------------------------------------------------
diff --git a/www/docs/en/6.x/reference/cordova-plugin-vibration/index.md 
b/www/docs/en/6.x/reference/cordova-plugin-vibration/index.md
index 551f98c..8703b3c 100644
--- a/www/docs/en/6.x/reference/cordova-plugin-vibration/index.md
+++ b/www/docs/en/6.x/reference/cordova-plugin-vibration/index.md
@@ -1,8 +1,9 @@
 ---
 edit_link: 
'https://github.com/apache/cordova-plugin-vibration/blob/master/README.md'
-title: cordova-plugin-vibration
+title: Vibration
 plugin_name: cordova-plugin-vibration
 plugin_version: master
+description: Vibrate the device.
 ---
 
 <!-- WARNING: This file is generated. See fetch_docs.js. -->
@@ -26,7 +27,9 @@ plugin_version: master
 #         under the License.
 -->
 
-[![Build 
Status](https://travis-ci.org/apache/cordova-plugin-vibration.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-vibration)
+|Android|iOS| Windows 8.1 Store | Windows 8.1 Phone | Windows 10 Store | 
Travis CI |
+|:-:|:-:|:-:|:-:|:-:|:-:|
+|[![Build 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-vibration)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=android,PLUGIN=cordova-plugin-vibration/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-vibration)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=ios,PLUGIN=cordova-plugin-vibration/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-vibration)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-8.1-store,PLUGIN=cordova-plugin-vibration/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-vibration)](http://cordova-ci.cloudapp.net:8080/job/
 
cordova-periodic-build/PLATFORM=windows-8.1-phone,PLUGIN=cordova-plugin-vibration/)|[![Build
 
Status](http://cordova-ci.cloudapp.net:8080/buildStatus/icon?job=cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-vibration)](http://cordova-ci.cloudapp.net:8080/job/cordova-periodic-build/PLATFORM=windows-10-store,PLUGIN=cordova-plugin-vibration/)|[![Build
 
Status](https://travis-ci.org/apache/cordova-plugin-vibration.svg?branch=master)](https://travis-ci.org/apache/cordova-plugin-vibration)|
 
 # cordova-plugin-vibration
 
@@ -43,6 +46,9 @@ Although in the global scope, they are not available until 
after the `deviceread
         console.log(navigator.vibrate);
     }
 
+:warning: Report issues on the [Apache Cordova issue 
tracker](https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Vibration%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC)
+
+
 ## Installation
 
     cordova plugin add cordova-plugin-vibration
@@ -105,7 +111,7 @@ or
 ###Vibrate with a pattern (Android and Windows only)
 Vibrates the device with a given pattern
 
-    navigator.vibrate(pattern);   
+    navigator.vibrate(pattern);
 
 - __pattern__: Sequence of durations (in milliseconds) for which to turn on or 
off the vibrator. _(Array of Numbers)_
 
@@ -186,4 +192,4 @@ Immediately cancels any currently running vibration.
 
     navigator.notification.cancelVibration()
 
-*Note - due to alignment with w3c spec, the starred methods will be phased out
\ No newline at end of file
+*Note - due to alignment with w3c spec, the starred methods will be phased out

http://git-wip-us.apache.org/repos/asf/cordova-docs/blob/5280960d/www/docs/en/6.x/reference/cordova-plugin-whitelist/index.md
----------------------------------------------------------------------
diff --git a/www/docs/en/6.x/reference/cordova-plugin-whitelist/index.md 
b/www/docs/en/6.x/reference/cordova-plugin-whitelist/index.md
index 342bc57..1a0a19b 100644
--- a/www/docs/en/6.x/reference/cordova-plugin-whitelist/index.md
+++ b/www/docs/en/6.x/reference/cordova-plugin-whitelist/index.md
@@ -1,8 +1,9 @@
 ---
 edit_link: 
'https://github.com/apache/cordova-plugin-whitelist/blob/master/README.md'
-title: cordova-plugin-whitelist
+title: Whitelist
 plugin_name: cordova-plugin-whitelist
 plugin_version: master
+description: Whitelist external content accessible by your app.
 ---
 
 <!-- WARNING: This file is generated. See fetch_docs.js. -->
@@ -32,6 +33,14 @@ This plugin implements a whitelist policy for navigating the 
application webview
 
 :warning: Report issues on the [Apache Cordova issue 
tracker](https://issues.apache.org/jira/issues/?jql=project%20%3D%20CB%20AND%20status%20in%20%28Open%2C%20%22In%20Progress%22%2C%20Reopened%29%20AND%20resolution%20%3D%20Unresolved%20AND%20component%20%3D%20%22Plugin%20Whitelist%22%20ORDER%20BY%20priority%20DESC%2C%20summary%20ASC%2C%20updatedDate%20DESC)
 
+## Installation
+
+You can install whitelist plugin with Cordova CLI, from npm:
+
+```
+$ cordova plugin add cordova-plugin-whitelist
+$ cordova prepare
+```
 
 ## Supported Cordova Platforms
 


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